PreprocessorDefinitions=fLUT_TextureName="lut.png",fLUT_TileSizeXY=4,fLUT_TileAmount=50000
Techniques=Vibrance@Vibrance.fx,HDR@FakeHDR.fx,Levels@Levels.fx,LumaSharpen@LumaSharpen.fx,ColorMatrix@ColorMatrix.fx,Curves@Curves.fx,DPX@DPX.fx,FXAA@FXAA.fx,SMAA@SMAA.fx,Vignette@Vignette.fx
TechniqueSorting=Vibrance@Vibrance.fx,HDR@FakeHDR.fx,Levels@Levels.fx,LumaSharpen@LumaSharpen.fx,ColorMatrix@ColorMatrix.fx,Curves@Curves.fx,DPX@DPX.fx,FXAA@FXAA.fx,SMAA@SMAA.fx,AdvancedCRT@CRT.fx,After@Splitscreen.fx,ContrastAdaptiveSharpen@CAS.fx,ASCII@ASCII.fx,Before@Splitscreen.fx,Border@Border.fx,CA@ChromaticAberration.fx,Cartoon@Cartoon.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DisplayDepth@DisplayDepth.fx,FilmGrain@FilmGrain.fx,Layer@Layer.fx,LiftGammaGain@LiftGammaGain.fx,LUT@LUT.fx,Monochrome@Monochrome.fx,Nostalgia@Nostalgia.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Tint@Sepia.fx,Tonemap@Tonemap.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx,Vignette@Vignette.fx
[ColorMatrix.fx]
ColorMatrix_Blue=0.000000,0.330000,0.579000
ColorMatrix_Green=0.104000,0.821000,0.000000
ColorMatrix_Red=0.708000,0.123000,0.000000
Strength=1.000000
[Curves.fx]
Contrast=0.650000
Formula=4
Mode=0
[DPX.fx]
Colorfulness=2.500000
Contrast=0.100000
RGB_C=0.360000,0.360000,0.340000
RGB_Curve=8.000000,8.000000,8.000000
Saturation=3.000000
Strength=0.200000
[FakeHDR.fx]
HDRPower=1.081004
radius1=0.793000
radius2=0.870000
[FXAA.fx]
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
Subpix=0.250000
[Levels.fx]
BlackPoint=4
HighlightClipping=0
WhitePoint=235
[LumaSharpen.fx]
offset_bias=1.000000
pattern=1
sharp_clamp=0.056000
sharp_strength=0.337000
show_sharpen=0
[SMAA.fx]
CornerRounding=25
DebugOutput=0
DepthEdgeDetectionThreshold=0.010000
EdgeDetectionThreshold=0.100000
EdgeDetectionType=1
MaxSearchSteps=39
MaxSearchStepsDiagonal=16
PredicationEnabled=0
PredicationScale=2.000000
PredicationStrength=0.400000
PredicationThreshold=0.010000
[Vibrance.fx]
Vibrance=0.904000
VibranceRGBBalance=1.000000,1.000000,1.000000
[Vignette.fx]
Amount=-1.000000
Center=0.500000,0.500000
Radius=2.000000
Ratio=1.000000
Slope=2
Type=0
With this preset some few caves/dungeons will be oversatured with to much Red color, just disable "Vibrance" while you are inside them.