1 week, 1 day ago
Best Quality + Cinematics
Preset description:
Global Games Instructions List:
-Download the latest ReShade
-Install on game.exe using DirectX 9
-Check “Download all effects” during setup
-Disable any In-Game Anti-Aliasing, Bloom, or Ambient Occlusion we use our own
-If Bars are out of place due to resolution, press home go to letterbox & Uncheck it.
-Have Fun :)
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This Reshade preset for Beyond Good & Evil (2003) delivers a smooth, cinematic overhaul that elevates the game’s timeless art style without obscuring its original charm. By subtly enhancing ambient depth, sharpening fine details, and applying modern tonemapping and filmic touches, it transforms each scene into a polished, photorealistic vista.
The result is a cohesive visual experience that feels both forward-looking and true to Michel Ancel’s vision—rich in atmosphere, clarity, and cinematic polish.
---------------------------------------------
Included Effects (A-Z):
AdaptiveSharpen.fx
AdaptiveTonemapper.fx
AmbientLight.fx
ArtisticVignette.fx
qUINT_bloom.fx
ColorGrading.fx
Curves.fx
DepthHaze.fx
FilmicSharpen.fx
FilmGrain2.fx
LensDistort.fx
LiftGammaGain.fx
LumaSharpen.f
qUINT_mxao.fx
SMAA.fx
SurfaceBlur.fx
Vibrance.fx
---------------------------------------------
What we do?
Our presets are carefully crafted and tested on a calibrated 3440x1440 VA Panel Monitor paired with a RTX 3060ti and Ryzen 5600x.
Visual effects may still vary depending on your resolution, monitor color calibration and rig.
ChatGPT Reason Mode was instructed with the game description plus every existent shader effect to really pick only the best for our aim and our games gameplay.
Each effect is then calibrated after based on their own options and values that we wrote in a giant document, after that we use our common sense and vision to ensure the most clean, the highest quality and the best cinematic ambient to ensure visual consistency across the board.
Ideal for fans of 2004 games seeking nostalgia with modern visual quality, plus easy plug and play as the only games i pick are really those who can just be injected and run directly, no time to mess around with wrappers and shady stuff.
---------------------------------------------
Techniques=SMAA@SMAA.fx,MXAO@qUINT_mxao.fx,AmbientLight@AmbientLight.fx,DepthHaze@DepthHaze.fx,Bloom@qUINT_bloom.fx,LensDistort@LensDistort.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,Curves@Curves.fx,LiftGammaGain@LiftGammaGain.fx,Vibrance@Vibrance.fx,ColorGrading@ColorGrading.fx,SurfaceBlur@SurfaceBlur.fx,LumaSharpen@LumaSharpen.fx,FilmicSharpen@FilmicSharpen.fx,AdaptiveSharpen@AdaptiveSharpen.fx,FilmGrain2@FilmGrain2.fx,ArtisticVignette@ArtisticVignette.fx
TechniqueSorting=SMAA@SMAA.fx,Directionally_Localized_Anti_Aliasing@DLAA_Plus.fx,MXAO@qUINT_mxao.fx,AmbientLight@AmbientLight.fx,DepthHaze@DepthHaze.fx,Bloom@qUINT_bloom.fx,LensDistort@LensDistort.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,Curves@Curves.fx,LiftGammaGain@LiftGammaGain.fx,Vibrance@Vibrance.fx,ColorGrading@ColorGrading.fx,SurfaceBlur@SurfaceBlur.fx,LumaSharpen@LumaSharpen.fx,FilmicSharpen@FilmicSharpen.fx,AdaptiveSharpen@AdaptiveSharpen.fx,FilmGrain2@FilmGrain2.fx,ArtisticVignette@ArtisticVignette.fx,AdaptiveColorGrading@AdaptiveColorGrading.fx,AdaptiveFog@AdaptiveFog.fx,ADOF@qUINT_dof.fx,AdvancedAutoHDR@AdvancedAutoHDR.fx,AdvancedCRT@CRT.fx,ContrastAdaptiveSharpen@CAS.fx,ApertureCRT@CRTAperture.fx,ArcaneBloom@ArcaneBloom.fx,ASCII@ASCII.fx,AspectRatioPS@AspectRatio.fx,AspectRatioSuite@AspectRatioSuite.fx,ATMOSPHERE@ATMOSPHERE.fx,BasicCRT@BasicCRT.fx,Before@BeforeAfter.fx,After@BeforeAfter.fx,AfterCanvasMask@CanvasMask.fx,AreaCopy@AreaCopy.fx,AreaDiscard_StoreColor@AreaDiscard.fx,AreaDiscard@AreaDiscard.fx,AspectRatioComposition@AspectRatioComposition.fx,AspectRatioMultiGrid@AspectRatioMultiGrid.fx,Before@Splitscreen.fx,After@Splitscreen.fx,AnamorphoSqueeze@anamorpho.fx,AnamorphoDesqueeze@anamorpho.fx,BeforeCanvasMask@CanvasMask.fx,BeforeColorMask@ColorMask.fx,AfterColorMask@ColorMask.fx,BilateralComic@BilateralComic.fx,Border@Border.fx,CA@ChromaticAberration.fx,Cartoon@Cartoon.fx,Cathode@Cathode.fx,cgwgCRT@CRTcgwg.fx,Checkerboard@Checkerboard.fx,Chromakey@Chromakey.fx,Chromaticity@Chromaticity.fx,ChromaticitySimple@ChromaticitySimplified.fx,CinematicDOF@CinematicDOF.fx,CMAA_2@CMAA_2.fx,CMYK_Halftone@cmyk_halftone_dot.fx,ColorLab@ColorLab.fx,ColorMAME@ColorMAME.fx,ColorMatrix@ColorMatrix.fx,ColorNoise@pColorNoise.fx,Colors@pColors.fx,Composite@RetroTV.fx,ContrastSharpen@ContrastSharpening.fx,ContrastStretch@ContrastStretch.fx,ConvertColorSpace@ConvertColorSpace.fx,CoolRetroTerm@CoolRetroTerminal.fx,CRTCaligari@CRTCaligari.fx,CRTFakeLottes@CRTFakeLottes.fx,CRTFrutbunn@CRT-Frutbunn.fx,CRTHyllian@CRTHyllian.fx,CRTKurgV2@CRTKurg.fx,CRTLottes2018@CRTLottes2.fx,CRTMattias@MattiasCRT.fx,CRTNewPixie@CRT-NewPixie.fx,CRTPi@CRTPi.fx,CRTPotatoCool@CRTPotatoCool.fx,CRTPotatoWarm@CRTPotatoWarm.fx,CRTRefresh@CRTRefresh.fx,CRTSim@CRTSim.fx,CRTYee64@CRT-Yee64.fx,CRTYeetron@CRT-Yeetron.fx,CRTZFast@zfast_crt.fx,CRT_CX@CRTCX.fx,CRT_Lottes@CRT_Lottes.fx,CRT_NES_MINI@crt-nes-mini.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,Cursor@Cursor.fx,CurvedMonitor@CurvedMonitor.fx,Debanding@qUINT_deband.fx,Deconverge_MAME@Deconverge.fx,DeepFry@DeepFry.fx,Defocus@Defocus.fx,DeHaze@Dehaze.fx,DELC_Sharpen@qUINT_sharp.fx,DepthAlpha@DepthAlpha.fx,DepthDarkness@DepthDarkness.fx,DirectionalDepthBlur@DirectionalDepthBlur.fx,DisplayLUT@LUTTools.fx,ApplyLUT@LUTTools.fx,BFBsHDR@UjelQuoteUnquoteHDRPack.fx,BloomAndLensFlares@Bloom.fx,Blooming_HDR@BloomingHDR.fx,Blur@blur.fx,BulgePinch@BulgePinch.fx,BUMPMAPPING@Bumpmapping.fx,BX_XChannelCurve@BX_XChannelCurve.fx,BX_XChannelCurve_Overlay@BX_XChannelCurve.fx,BX_ToyCurveTool@BX_ToyCurveTool.fx,BX_ToyCurveTool_Overlay@BX_ToyCurveTool.fx,CAb@CA.fx,CanvasFog@CanvasFog.fx,CathodeRayTube@CathodeRayTube.fx,Censor@Censor.fx,CEOG@CEOG.fx,ChromaSubSampling@ChromaSubSampling.fx,ChromaticAberration@Prism.fx,Clarity@Clarity.fx,Clarity2@Clarity2.fx,CMYK_quantizer@CMYK.fx,TECH_CobraMaskStart@CobraMask.fx,TECH_CobraMaskFinish@CobraMask.fx,ColorfulPoster@ColorfulPoster.fx,ColorInversion@ColorInversion.fx,ColorIsolation@ColorIsolation.fx,ColorMod@ColorMod.fx,ColorToAlpha@ColorToAlpha.fx,Colourfulness@Colourfulness.fx,ColShift@ColShift.fx,Comic@Comic.fx,Composition@Composition.fx,Cross@CrossProcess.fx,CRT_Royale@crt-royale.fx,CShade_CAS@cCAS.fx,CShade_Lens@cLens.fx,CShade_RCAS@cRCAS.fx,CShade_AutoExposureBloom@cAutoExposureBloom.fx,CShade_Censor@cEnsor.fx,CShade_CopyBuffer@cBlend.fx,CShade_BlendBuffer@cBlend.fx,CShade_CheckerBoard@cCheckerBoard.fx,CShade_Chromaticity@cChromaticity.fx,CShade_DLAA@cDLAA.fx,CShade_Dots@cDots.fx,CShade_FXAA@cFXAA.fx,CShade_Ghosting@cGhost.fx,CShade_Grayscale@cGray.fx,CShade_HorizontalBlur@cBlurH.fx,CShade_KinoContour@kContour.fx,CShade_KinoDatamosh@kDatamosh.fx,CShade_KinoMirror@kMirror.fx,CShade_LetterBox@cLetterBox.fx,CShade_MotionBlur@cMotionBlur.fx,CShade_MotionStabilization@cMotionStabilization.fx,CShade_NoiseBlur@cNoiseBlur.fx,CShade_Normalize@cNormalize.fx,CShade_VerticalBlur@cBlurV.fx,CubeLUT1D@CubeLUT1D.fx,CubeLUT3D@CubeLUT3D.fx,DAA@DAA.fx,Deblur@Deblur.fx,DepthSharpen@DepthSharpen.fx,DepthSharpenconstDof@DepthSharpenStaticDof.fx,DHUniformityCorrection@dh_uniformity_correction.fx,DH_AhOh@dh_ahoh.fx,DH_Ambient_Remove@dh_ambient_remove.fx,DH_Anime_13@dh_anime.fx,DH_Canvas@dh_canvas.fx,DH_Lain11@dh_Lain.fx,DH_Pastel_Bug@dh_pastel_bug.fx,DH_Sync@dh_sync.fx,DH_UBER_MASK_BEFORE@dh_uber_mask.fx,DH_UBER_MASK_AFTER@dh_uber_mask.fx,DH_UBER_MOTION_020@dh_uber_motion.fx,DH_UBER_RT@dh_uber_rt.fx,DH_UI_TextDetect_before@DH_UI_TextDetect.fx,DH_UI_TextDetect_after@DH_UI_TextDetect.fx,DH_undither@dh_undither.fx,DisplayDepth@DisplayDepth.fx,DisplayMod@DisplayMod.fx,Dither@Dither.fx,DMargSaturation@UjelDMargSaturaton.fx,DropShadow@DropShadow.fx,TECH_Droste@Droste.fx,Drunk@Drunk.fx,EmbossFX@uEmboss.fx,Emboss_Tech@Emboss.fx,ExtendedLevels@ExtendedLevels.fx,EyeAdaption@EyeAdaption.fx,FastSharpen@FastSharpen.fx,FISHEYE_CA_HORIZONTAL@Fisheye Horizontal.fx,FISHEYE_CA_VERTICAL@Fisheye 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- BASE.fx,DINNDIFF@DINN - GAUSS.fx,DINNDX@DINN - DIFF.fx,DosFX_Tech@DOSGame.fx,DownsampleSSAA@DownsampleSSAA.fx,EasymodeCRT@CRTEasymode.fx,EGAfilter@EGAfilter.fx,Emphasize@Emphasize.fx,FilmGrain@FGFXEnergyConservativeFilmGrain.fx,FGFXFCSB16X@FGFXFastCascadedSeparableBlur16X.fx,FGFXLSPOIrr@FGFXLargeScalePerceptualObscuranceIrradiance.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,FilmicPass@FilmicPass.fx,Flipbook@Flipbook.fx,GeomCRT@CRTGeom.fx,GoldenRatio@GoldenRatio.fx,GTUV50@GTU.fx,Halftone@Halftone.fx,HDRBloom@HDRBloom.fx,HDRMotionBlur@HDRMotionBlur.fx,HDR_Saturation@HDRSaturation.fx,HeightFog@Heightfog.fx,HighPassSharp@HighPassSharpen.fx,HQ4X@HQ4X.fx,HSLShift@HSLShift.fx,Image@Image.fx,MartysMods_Launchpad@MartysMods_LAUNCHPAD.fx,MartysMods_MXAO@MartysMods_MXAO.fx,MartyMods_Sharpen@MartysMods_SHARPEN.fx,Interlaced@Interlaced.fx,JPEGCompression@JPEG.fx,LeiFx_OA@LeiFX_OA.fx,LeiFx_Tech@3DFX.fx,Letterbox@Letterbox.fx,Lightroom@qUINT_lightroom.fx,lilium__hdr_black_floor_fix@lilium__hdr_black_floor_fix.fx,lilium__inverse_tone_mapping@lilium__inverse_tone_mapping.fx,lilium__filmgrain@lilium__filmgrain.fx,lilium__map_SDR_into_HDR@lilium__map_sdr_into_hdr.fx,lilium__hdr_and_sdr_analysis@lilium__hdr_and_sdr_analysis.fx,lilium__cas_hdr_ps@lilium__cas_hdr.fx,lilium__rcas_hdr@lilium__rcas_hdr.fx,lilium__sdr_trc_fix@lilium__sdr_trc_fix.fx,lilium__tone_mapping@lilium__tone_mapping.fx,lilium__test_pattern_generator@lilium__test_pattern_generator.fx,LottesCRT@CRTLottes.fx,MagicBorder@MagicBorder.fx,MartysMods_AntiAliasing_Prepass@MartysMods_SMAA.fx,MartysMods_AntiAliasing@MartysMods_SMAA.fx,LevelsPlus@LevelsPlus.fx,LightDoF_AutoFocus@LightDoF.fx,LightDoF_Far@LightDoF.fx,LightDoF_Near@LightDoF.fx,LUT@LUT.fx,MagicBloom@MagicBloom.fx,MartysMods_Toddyhancer@MartysMods_TODDYHANCER.fx,MCAmber@MCAmber.fx,MCGreen@MCGreen.fx,MCOrange@MCOrange.fx,MDAPT@mdapt.fx,MetaCRT@MetaCRT.fx,MartysMods_ChromaticAberration@MartysMods_CHROMATICABERRATION.fx,MartyMods_FilmGrain@MartysMods_FILMGRAIN.fx,MartyMods_Halftone@MartysMods_HALFTONE.fx,MartysMods_LocalLaplacian@MartysMods_LOCALLAPLACIAN.fx,MartysMods_LongExposure@MartysMods_LONGEXPOSURE.fx,MartysMods_NvidiaSharpen@MartysMods_NVSHARPEN.fx,MMJCelShader@MMJCelShader.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,MonitorGamma@MonitorGamma.fx,MotionBlur@FakeMotionBlur.fx,MouseReplacement@Mouse.fx,MultiLUT@MultiLUT.fx,N64Filter@N64_3Point.fx,nGlide_3DFX@nGlide_3DFX.fx,Nightvision@NightVision.fx,NTSCFilter@VHS.fx,NTSC_MAME@ntsc.fx,NTSC_RetroArch@NTSC_RetroArch.fx,NTSC_RetroArch_Gamma@NTSC_RetroArch_NoScanlines.fx,Oilify@Oilify.fx,PAL@PAL.fx,PalettePosterize@pPalettePosterize.fx,PAL_R57@R57_PAL.fx,PandaFX@PandaFX.fx,PerfectPerspective@PerfectPerspective.fx,PhosphorMAME@Phosphor.fx,PowerVR2@PowerVR2.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,prod80_02_Bloom@PD80_02_Bloom.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,prod80_03_Levels@PD80_03_Levels.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,RA_ImageAdjustment@ImageAdjustment.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,Rendepth@Rendepth.fx,RetroCRT@RetroCRT.fx,ReVeil_Top@ReVeil.fx,ReVeil_Bottom@ReVeil.fx,RF@RetroTV.fx,RGBLCD@RGBLCD.fx,ScanlinesAbs@scanlines-abs.fx,Scanlinesfract@scanlines-fract.fx,Vectorscope@Vectorscope.fx,Waveform@Waveform.fx,ZebraLines@ZebraLines.fx,SharpContrast@SharpContrast.fx,SimpleBloom@SimpleBloom.fx,SimpleGrain@SimpleGrain.fx,SkySave@SkySave.fx,SkyRestore@SkySave.fx,SmartDeNoise@SmartDeNoise.fx,SmartNoise@SmartNoise.fx,Spotlight@Spotlight.fx,SSR@qUINT_ssr.fx,StageDepth@StageDepth.fx,SunsetFilter@SunsetFilter.fx,SVideo@RetroTV.fx,TapeNoise@VHS.fx,ThreeColorGradient@ThreeColorGradient.fx,TiltShift@TiltShift.fx,TripleMonitor@TripleMonitor.fx,TVCRTPixels@TVCRTPixels.fx,UIMaskCreator@UIMaskCreator.fx,VCRDistort@VHS.fx,Vertical_Previewer@VerticalPreviewer.fx,Vertical_Previewer_S@VerticalPreviewer.fx,VGA@RetroTV.fx,VHSDistort@VHS.fx,DirtyCRT@VHS.fx,DPX@DPX.fx,FILMDECK@FILMDECK.fx,FilmGrain@FilmGrain.fx,FSR1_2X@FSR1_2X.fx,FXAA@FXAA.fx,PixelShifterX@PixelShifter.fx,PixelShifterY@PixelShifter.fx,PixelShift_W_Duping@PixelShifter.fx,Reinhard@Reinhard.fx,RemoveTint@RemoveTint.fx,FFRestoreUI@KeepUI.fx,RetroFog@RetroFog.fx,RetroTint@RetroTint.fx,RingDOF@DOF.fx,MagicDOF@DOF.fx,GP65CJ042DOF@DOF.fx,HDR@FakeHDR.fx,CompilationErrorsRGB@smolbbsoop_HDR_Converter.fx,HexLensFlare@HexLensFlare.fx,Layer@Layer.fx,Levels@Levels.fx,LiquidLens@LiquidLens.fx,MatsoDOF@DOF.fx,MartyMcFlyDOF@DOF.fx,SCurve@SCurve.fx,Shading@Shading.fx,Sketch@Sketch.fx,SlitScan@SlitScan.fx,Smart_Sharp@Smart_Sharp.fx,SOutline@Outline.fx,SplicedRadials@SplicedRadials.fx,SSAO@SSAO.fx,SSRT@SSRT.fx,StageDepthPlus@StageDepthPlus.fx,SuperDepth3D@SuperDepth3D.fx,Swirl@Swirl.fx,RadialBlur@smolbbsoop_RadialBlur.fx,TAA@Temporal_AA.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Tint@Sepia.fx,TinyPlanet@TinyPlanet.fx,Tonemap@Tonemap.fx,TrackingRays@TrackingRays.fx,Trails@Trails.fx,uFakeHDR@UFakeHDR.fx,UIDetect@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIDetect_After@UIDetect.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,UnrealLens@UnrealLens.fx,Unsharp@Unsharp.fx,VHS_Pro@VHSPro.fx,VHS_RA@VHS_RA.fx,Vignette@Vignette.fx,VirtualResolution@VirtualResolution.fx,vort_MotionEffects@vort_Motion.fx,vort_StaticEffects@vort_Static.fx,VRToolkit@VRToolkit.fx,VT220Term@vt220.fx,VT220Term@vt220_frame.fx,VT220Term_Night@vt220_night.fx,WatchDogsTonemapping@WatchDogs.fx,Wave@Wave.fx,WhitepointerFixer@WhitepointFixer.fx,WinUaeMask@WinUaeMaskGlow.fx,xBRZ4x@4xBRZ.fx,Crystallis@Zenteon_FilmGrain.fx,ZenteonFrameWork@Zenteon_Framework.fx,Quark_LC@Zenteon_LocalContrast.fx,ZenMotion@Zenteon_Motion.fx,PaletteMap@Zenteon_PaletteMap.fx,ZenSharpen@Zenteon_Sharpen.fx,TurboGI3@Zenteon_TurboGI.fx,ZigZag@ZigZag.fx
[AdaptiveSharpen.fx]
curveslope=0.599984
curve_height=0.146996
D_compr_high=0.599984
D_compr_low=0.299984
D_overshoot=0.011984
L_compr_high=0.024984
L_compr_low=0.149984
L_overshoot=0.004984
pm_p=0.750000
PreprocessorDefinitions=fast_ops=0
scale_cs=0.079984
scale_lim=0.149984
[AdaptiveTonemapper.fx]
AdaptFocalPoint=0.500000,0.500000
AdaptPrecision=1
AdaptRange=0.000000,1.000000
AdaptSensitivity=1.099989
AdaptTime=0.899989
Amount=1.000000
Exposure=0.020989
FixWhitePoint=1
PreprocessorDefinitions=ADAPTIVE_TONEMAPPER_SMALL_TEX_MIPLEVELS=8,ADAPTIVE_TONEMAPPER_SMALL_TEX_SIZE=512
TonemapOperator=1
[AmbientLight.fx]
alAdapt=0.650989
alAdaptBaseBlackLvL=1
alAdaptBaseMult=1.000970
alDebug=0
alDirtInt=0.300994
alDirtOVInt=0.600989
alInt=6.000976
alLensInt=0.500993
alLensThresh=0.700989
alThreshold=18.000804
AL_Adaptation=1
AL_Adaptive=2
AL_Dirt=1
AL_DirtTex=0
AL_Dither=1
AL_Lens=1
AL_Vibrance=1
[ArtisticVignette.fx]
BlendMode=7
VignetteColor=0.000000,0.000000,0.000000,1.000000
VignetteRatio=0.136993
VignetteShape=1
VignetteStartEnd=0.000000,1.036993
_Help=0
[cDLAA.fx]
_ContrastThreshold=1
_CShadeAlphaFactor=1.000000
_CShadeOutputMode=0
_PreserveFrequencies=1
_RenderMode=0
[CinematicDOF.fx]
AutoFocusPoint=0.500000,0.500000
AutoFocusTransitionSpeed=0.199998
BlurQuality=7.000000
BokehBusyFactor=0.299998
FarPlaneMaxBlur=1.008998
FNumber=4.099998
FocalLength=50.000000
FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000
FocusPlaneColor=0.000000,0.000000,1.000000
HighlightAnamorphicAlignmentFactor=0.000000
HighlightAnamorphicFactor=1.000000
HighlightAnamorphicSpreadFactor=0.000000
HighlightBoost=1.049998
HighlightGammaFactor=2.199998
HighlightSharpeningFactor=0.049998
ManualFocusPlane=8.000000
MitigateUndersampling=1
NearFarDistanceCompensation=1.000000
NearPlaneMaxBlur=1.000000
OutOfFocusPlaneColor=0.799998,0.799998,0.799998
OutOfFocusPlaneColorTransparency=0.699997
PostBlurSmoothing=0.019998
ShowCoCValues=0
ShowOutOfFocusPlaneOnMouseDown=0
UseAutoFocus=0
UseMouseDrivenAutoFocus=0
[ColorGrading.fx]
Brightness=0.000990
Contrast=1.000990
EndColorGradingMethod=0
GradingInterpolationFactor=0.000000
SaturationFactor=0.900990
StartColorGradingMethod=0
[Curves.fx]
Contrast=0.450990
Formula=5
Mode=2
[DepthAlpha.fx]
ClearPreviousAlpha=1
ColorizeTransparency=0
DepthMultiplier=0.924000,0.760999,0.001000
DepthRange=0.000000,0.099999
DepthSmoothness=0.921999
TestColor=0.000000,0.000000,0.000000,1.000000
_Help=0
[DepthHaze.fx]
EffectStrength=0.400989
FogColor=0.784305,0.784305,0.745090
FogFactor=0.120989
FogStart=0.301989
[DepthSharpen.fx]
debug=0
offset_bias=1.661999
pattern=1
sharpenEndDepth=0.279998
sharpenMaxDeltaDepth=0.001489
sharp_clamp=0.000000
sharp_strength=2.000995
[DLAA_Plus.fx]
Black_Preservation=0.250000
Long_Edge_Mask=0.500000
Short_Edge_Mask=0.500000
Text_Preservation=0.500000
View_Mode=0
[DownsampleSSAA.fx]
DownsampleBlurFactor=2
UpscalingSetting=5
VerticalResolution=1080
[FilmGrain2.fx]
coloramount=0.380994
grainamount=0.003992
grainsize=1.500000
lumamount=0.391993
[FilmicSharpen.fx]
Clamp=0.699990
Offset=0.099991
Preview=0
Strength=12
UseMask=1
[Halation.fx]
halationOffset=0.000000
halationRadius=2
[LensDistort.fx]
BorderColor=0.026983,0.026983,0.026983,0.959982
BorderCorner=0.061982
BorderGContinuity=3
BorderVignette=1
C=0.000000,0.000000
ChromaticSamplesLimit=36
DimGridBackground=1.000000
GridLook=0
GridSize=16
GridTilt=0.000000
GridWidth=2
K=0.000000,0.000000,0.000000,0.000000
Kp=0.000000,0.000000,0.000000,0.000000
MirrorBorder=1
P=0.000000,0.000000
ParallaxSamples=36
Q=0.000000,0.000000
S=1.000000
ShowGrid=0
T=-0.120989
UseVignette=1
[Letterbox.fx]
Color=0.039211,0.039211,0.039211,1.000000
DesiredAspect=1.903996
Dimensions=0,0
[LiftGammaGain.fx]
RGB_Gain=1.030985,1.030982,1.030982
RGB_Gamma=1.000983,1.000983,1.000984
RGB_Lift=0.970984,0.970982,0.970981
[LumaSharpen.fx]
offset_bias=1.201990
pattern=3
sharp_clamp=0.028994
sharp_strength=0.300994
show_sharpen=0
[qUINT_bloom.fx]
BLOOM_ADAPT_EXPOSURE=-0.199998
BLOOM_ADAPT_MODE=1
BLOOM_ADAPT_SPEED=2.000000
BLOOM_ADAPT_STRENGTH=0.500990
BLOOM_CURVE=1.099990
BLOOM_INTENSITY=0.700997
BLOOM_LAYER_MULT_1=0.019990
BLOOM_LAYER_MULT_2=0.029990
BLOOM_LAYER_MULT_3=0.049990
BLOOM_LAYER_MULT_4=0.099997
BLOOM_LAYER_MULT_5=0.199997
BLOOM_LAYER_MULT_6=0.004997
BLOOM_LAYER_MULT_7=0.001997
BLOOM_SAT=1.208997
BLOOM_TONEMAP_COMPRESSION=4.000000
PreprocessorDefinitions=SAMPLE_HIGH_QUALITY=1
[qUINT_mxao.fx]
MXAO_BLEND_TYPE=1
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.299990
MXAO_FADE_DEPTH_START=0.049990
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=6
MXAO_SAMPLE_NORMAL_BIAS=0.149999
MXAO_SAMPLE_RADIUS=2.199988
MXAO_SSAO_AMOUNT=0.849989
MXAO_SSIL_AMOUNT=4.000000
MXAO_SSIL_SATURATION=1.000000
PreprocessorDefinitions=MXAO_HIGH_QUALITY=1,MXAO_ENABLE_IL=0,MXAO_SMOOTHNORMALS=1
[SMAA.fx]
CornerRounding=50
DebugOutput=0
DepthEdgeDetectionThreshold=0.006000
EdgeDetectionThreshold=0.075000
EdgeDetectionType=0
MaxSearchSteps=65
MaxSearchStepsDiagonal=20
PredicationEnabled=1
PredicationScale=2.998999
PredicationStrength=0.500999
PredicationThreshold=0.004999
PreprocessorDefinitions=SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR=2.2,SMAA_REPROJECTION_WEIGHT_SCALE=35.0
[SurfaceBlur.fx]
BlurEdge=8.000987
BlurOffset=0.202996
BlurRadius=1
BlurStrength=0.300996
DebugMode=0
[Vibrance.fx]
Vibrance=0.170998
VibranceRGBBalance=1.000000,1.000000,1.000000
[Vignette.fx]
Amount=-1.625000
Center=0.500000,0.500000
Radius=1.139999
Ratio=1.032999
Slope=5
Type=0