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by Ogia

Battlefield 3 Last Try Update 2a (FINAL)

Preset for Battlefield 3
Created by elajits
Added Feb. 9, 2013
Shader used: SweetFX 1.2
Preset description:
Update.2a.Final! Notes! Less sharpness Less jaggy edges More Friendly colors /contrast for lots of maps!/DLC Next Version will i go whit SFX-1.3 ________________________________________ Create a Text doc Or a Notepad doc Name it as CFG, then paste in this following values! GameTime.MaxVariableFPS 120 Or use what you prefer! RenderDevice.Dx11Enable 1 RenderDevice.VSyncEnable 1 RenderDevice.ForceRenderAheadLimit 2 Or 0,1,2,3, most stable on 2 at least for me! RenderDevice.TripleBufferingEnable 0 or 1,can in some cases cause input lag when enabled WorldRender.MotionBlurEnable 1 WorldRender.DxDeferredCsPathEnable 1 WorldRender.FxaaEnable 1 or 0 or use sweetFX's SMAA/Fxaa WorldRender.SpotLightShadowmapEnable 1 WorldRender.SpotLightShadowmapResolution256 /Or 1024/2048/4096/(8192=Very Nice Shadows but some cost of FPS) WorldRender.TransparencyShadowmapsEnable 1 ________________________________________ "Console In game" UI.drawenable 0-1 = Remove or enable HUD
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/*-----------------------------------------------------------. / Choose effects / '-----------------------------------------------------------*/ // Set to 1 for ON or 0 for OFF #define USE_SMAA_ANTIALIASING 1 #define USE_LUMASHARPEN 1 //Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that. #define USE_BLOOM 1 // Bloom makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_HDR 0 // Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_TECHNICOLOR 1 // Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) #define USE_TONEMAP 1 #define USE_VIBRANCE 1 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_SEPIA 0 #define USE_VIGNETTE 0 //Darkens the edges of the image to make it more look like it was shot with a camera lens. May cause banding artifacts. #define USE_DITHER 1 //Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by vignette) #define USE_DPX 0 //Unfinished - Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor //I think the shader itself works, but the default settings need a lot of work. Maybe you can find some good settings? /*-----------------------------------------------------------. / SMAA Anti-aliasing settings / '-----------------------------------------------------------*/ #define SMAA_THRESHOLD 0.05 // [0.01 to 0.20] Edge detection threshold #define SMAA_MAX_SEARCH_STEPS 98 // [0 to 98] Determines the radius SMAA will search for aliased edges #define SMAA_MAX_SEARCH_STEPS_DIAG 16 // [0 to 20] Determines the radius SMAA will search for diagonal aliased edges #define SMAA_CORNER_ROUNDING 0 //25 // [0 to 100] Determines the percent of antialiasing to apply to corners // -- Advanced SMAA settings -- #define COLOR_EDGE_DETECTION 1 // 1 Enables color edge detection (slower but more acurate) - 0 uses luma edge detection (faster) #define SMAA_DIRECTX9_LINEAR_BLEND 0 // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0. /*-----------------------------------------------------------. / LumaSharpen settings / '-----------------------------------------------------------*/ // -- Sharpening -- #define sharp_strength 1.00 // (0.2-2.0)Strength of the sharpening #define sharp_clamp 0.100 // [0.0-1.0]Limits maximum amount of sharpening a pixel recieves - Default is 0.035 // -- Advanced sharpening settings -- #define pattern 2 // Choose a sample pattern [ 1, 2, 3 or 4 ] - 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped. #define offset_bias 1.0 // [0.0-6.0](1.0) Offset bias adjusts the radius of the sampling pattern. // I designed the pattern for offset_bias 1.0, but feel free to experiment. // -- Debug settings -- #define splitscreen 0 // Enables the before-and-after splitscreen comparison mode. Left side is before. #define show_sharpen 0 // Visualize the strength of the sharpen (multiplied by 4 to see it better) /*-----------------------------------------------------------. / Bloom settings / '-----------------------------------------------------------*/ #define BloomThreshold 20.00 #define BloomPower 0.590 #define BloomWidth 0.0590 /*-----------------------------------------------------------. / HDR settings / '-----------------------------------------------------------*/ #define HDRPower 1.20 //Strangely lowering this makes the image brighter #define radius2 0.85 //Raising this seems to make the effect stronger and also brighter /*-----------------------------------------------------------. / TECHNICOLOR settings / '-----------------------------------------------------------*/ #define TechniAmount 0.05 #define TechniPower 3.8 #define redNegativeAmount 0.50 #define greenNegativeAmount 0.55 #define blueNegativeAmount 0.60 /*-----------------------------------------------------------. / Tonemap settings / '-----------------------------------------------------------*/ #define Gamma 1.1 #define Exposure 0.0 #define Saturation 0.0 #define Bleach 0.0 #define Defog 0.010 //How much of the color tint to remove #define FogColor float3(0.00, 0.00, 2.55) //what color to remove - default is blue /*-----------------------------------------------------------. / Vibrance settings / '-----------------------------------------------------------*/ #define Vibrance 0.40 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. /*-----------------------------------------------------------. / Sepia settings / '-----------------------------------------------------------*/ #define ColorTone float3(1.40, 1.10, 0.90) #define SepiaPower 0.58 #define GreyPower 0.11 /*-----------------------------------------------------------. / Vignette settings / '-----------------------------------------------------------*/ #define VignetteRadius 1.00 // lower values = stronger radial effect from center #define VignetteAmount -1.00 // Strength of black. -2.00 = Max Black, 1.00 = Max White. #define VignetteSlope 8 // How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers) #define VignetteCenter float2(0.500, 0.500) // Center of effect. /*-----------------------------------------------------------. / Dither settings / '-----------------------------------------------------------*/ //No settings yet, beyond switching it on or off in the top section. //Note that checkerboard pattern used by Dither, makes an image harder to compress. //This can make your screenshots and videos take up more space. ///////////////////////////////////////////////////////////////// ///////////////////////// Work in Progress ////////////////////// ///////////////////////////////////////////////////////////////// /*-----------------------------------------------------------. / Cineon DPX settings / '-----------------------------------------------------------*/ //I have yet to find good default settings for this .. maybe you can? float Red = 8.0; //[1.0 - 15.0] float Green = 8.0; //[1.0 - 15.0] float Blue = 8.0; //[1.0 - 15.0] float ColorGamma = 2.5f; //[0.1 - 2.5] float DPXSaturation = 2.0f; //[0.0 - 8.0] float RedC = 0.4f; //[0.6 - 0.2] float GreenC = 0.36f; //[0.6 - 0.2] float BlueC = 0.35f; //[0.6 - 0.2] float Blend = 0.7f; //[1.0 - 0.0] How strong the effect should be

Comments

LordReserei
24 Feb 08:54 CET

Absolutely stunning. Thank you for sharing.

elajits
11 Feb 16:20 CET

Sry! Now its working! and yes use 1.2

fantoom
11 Feb 16:16 CET

hey i download this but i cant join any

game i try it with sweetfx 1.2 and

i try it with sweetfx 1.3 but it didnt work 2

elajits
10 Feb 12:46 CET

http://www.youtube.com/watch?v=V-JMlp28IpY&feature=youtu.be

elajits
9 Feb 17:08 CET

More screens/More Maps Preview! soon!

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