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A Melancholy Painting

Preset for Darkwood
Created by deViLhoOD
Added Oct. 4, 2017
Updated 10 Oct 22:32 CEST
Shader used: ReShade
Preset description:
Version 4, Updated: 05/10/2017 @ 6:30 PM A moody, subtle ReShade preset for Darkwood. Settings by deViLhoOD. Intended for use with a resolution of 1920x1080. This preset is a direct copy/paste from my DirectX 9 ReShade 3.0.8 configuration. Firstly, I cannot properly express with words how much I love this game, so I've tried my best to create something special here. My goal was to make the game look more akin to a moody painting. The effects are very subtle and it's only meant to compliment the atmosphere. Please make sure that your monitor or TV settings are properly calibrated. It's a simple set up with a low performance hit, utilising: FilmGrain (helps with banding and adds some extra grit). FXAA (works effectively to smooth off object corners and the more obvious pixel jaggies). HQ4X (disabled by default, but you can use this instead of FXAA if you prefer its more subtle result). LumaSharpen (disabled by default, but useful if you want to regain some sharpness lost by SurfaceBlur). SurfaceBlur (this will subtly smooth off the pixels without sacrificing detail, due to the way the game is scaled at 1080p). Vibrance (gently brings out the more subtle colours). Vignette (can sometimes hide details at the corner of the screne, but I like how it puts more emphasis on the protagonist). Tonemap (to enhance the light around the protagonist and lightly add more of a blueish cinematic tint to the darker areas). I didn't feel that Curves or Levels were necessary because the default brightness and contrast seems appropriate. I've never been a fan of presets that change this, because they often remove detail from the shadows and highlights due to clipping. This preset is still subject to some further tweaking as I play through the entire game. Thank you, and stay out of the darkness. If you're one of those guys still using SweetFX and want a SweetFX preset.. well.. You should really try ReShade and stop using an obsolete graphics hook.
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KeyLumaSharpen=0,0,0,0 KeyFXAA=0,0,0,0 KeyFilmGrain=0,0,0,0 KeyHQ4X=0,0,0,0 KeyTonemap=0,0,0,0 KeySurfaceBlur=0,0,0,0 KeyVibrance=0,0,0,0 KeyVignette=0,0,0,0 Techniques=FilmGrain,FXAA,SurfaceBlur,Tonemap,Vibrance,Vignette TechniqueSorting=FilmGrain,FXAA,HQ4X,LumaSharpen,SurfaceBlur,Tonemap,Vibrance,Vignette [Vibrance.fx] Vibrance=0.300000 VibranceRGBBalance=1.000000,0.000000,1.200000 [FilmGrain.fx] Intensity=0.500000 Variance=0.400000 Mean=0.500000 SignalToNoiseRatio=5.000000 [FXAA.fx] Subpix=1.000000 EdgeThreshold=0.000000 EdgeThresholdMin=0.000000 [SurfaceBlur.fx] BlurRadius=1.000000 DebugMode=0.000000 BlurOffset=1.000000 BlurEdge=0.500000 BlurStrength=1.000000 [Tonemap.fx] Gamma=1.000000 Bleach=0.150000 Defog=0.016000 Exposure=0.000000 Saturation=0.000000 FogColor=0.105882,0.498039,0.000000 [LumaSharpen.fx] pattern=3.000000 sharp_strength=1.300000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0.000000 [Vignette.fx] Type=0.000000 Center=0.500000,0.500000 Ratio=1.000000 Radius=2.000000 Amount=-1.000000 Slope=2.000000 [HQ4X.fx] s=0.600000 k=-1.100000 mx=1.000000 max_w=0.750000 min_w=0.300000 lum_add=0.330000


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