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Apocalypse: a Cinematic Experience w/DoF

Created by AssassinsDecree
Added Dec. 30, 2017
Updated 30 Jan 14:24 CET
Shader used: ReShade
Preset description:
I'm reworking this ReShade, so I recommend downloading my newest and best ReShade instead until I'm done with this revamp. Get that one here: https://sfx.thelazy.net/games/preset/8877/. Thanks!
Video: https://youtu.be/_Ng_3UEGKjw Please view the pics in fullscreen mode (click it again after the pics loads once), otherwise you many of the changes I made are less noticeable. Fullscreen is most representative of the picture quality and detail when actually playing the game. Thanks!
CRITICAL INSTRUCTIONS!!!!!!! 1) Once you've downloaded this, you MUST go to the in game Reshade "Settings" tab and change "RESHADE_DEPTH_INPUT_IS_REVERSED=0" to "RESHADE_DEPTH_INPUT_IS_REVERSED=1" and then go back to the main "Home" reshade menu tab and click "reload" at the bottom of that reshade menu. Failure to do this will render your entire screen 100% blurry while Depth-of-Field (DoF) is on. 2) After installing this reshade, you need to download this folder and copy-paste-overwrite the the files in the "reshade-shaders/textures" folder with the ones from this Dropbox download: https://www.dropbox.com/sh/zev64g410nac3dl/AABPmpjKviSTJtkGZo-BV42za?dl=0
DoF: To adjust the strength of the DoF on far away out-of-focus areas, adjust DOF_FarBlurCurve up or down. Increasing the value will give less blur. To adjust blur on the player-character when looking at far away objects, adjust DOF_NearBLurCurve. Raising the value will lower the blur.
CONTROLS All of these are remappable once in game. (make sure numberpad is enabled or the controls won't work) -Toggle ReShade menu on-off - Shift+F2. -Toggle all ReShade effects - Scroll lock -Toggle depth-of-field - / on numberpad -Toggle sharpness - 5 on numberpad -Toggle film grain - 3 on numberpad -Black bars - 0 on numberpad -Bloom and lens effects - 6 on numberpad -Vignette - * on numberpad -Toggle blur on player character (tiltshift) - 8 on numberpad I recommend opening the ReShade GUI's setting's menu changing the following: Toggle ReShade on and off with the END key Toggle ReShade menu/gui with F1
!!!IMPORTANT For me the game crashes if I use any form of ReShade or SweetFx in fullscreen mode. So you must enable borderless window mode to use ReShade if yours also crashes when trying to load the game with Reshade enabled. Optimized for 50 brightness, 50 contrast, 50 gamma, 0 sharpening in the game's video options menu. Turn in-game bloom off and set Godrays to off or on (but not enhanced) to achieve the same looks as me. IMPORTANT END!!!
Abridged Version of instructions: Download latest version of ReShade from here: https://reshade.me/ Run the .exe in admin mode and select GRW.exe in your Ghost Recon Wildlands main folder. Choose DirectX 8/9 Say yes when it ask if you want to download a collection of shaders. Have these following shaders selected and deselect any of the effects not listed here: AdaptiveSharpen Border Clarity FakeHDR Tonemap Deband Technicolor2 FilmGrain DOF (depth of field) BloomAndLensFlares Vignette Tiltshift LiftGammaGain GuassianBlur Now download my preset here with the "download" button below. Rename that file "anythingyouwant.ini", the most important part is that the files name now ends ".ini" instead of ".txt" like it did when you downloaded it. Put that file in your game's main folder where you found GRW.exe and where your reshade-shaders folder should now also be installed. Run your game and after you get a message in a grey box saying reshade effects have loaded, press Shift+F2 simultaneously to open the in-game ReShade GUI. Select the .ini file from that drop down menu. Toggle the effect with scroll-lock key. You can change these keys in the ReShade's settings menu. Click continue until the boxes go from red to gray/clear. Done. Your new ReShade should be making your game look fapping sexy by this point.
Step-by-Step of Instructions: 1. Download the Reshade 3.1.0 (or a later version) from here https://reshade.me/ 2. Scroll to bottom of page and download whatever the latest version advertised is. Run the .exe that you just downloaded. Probably best to copy it to your desktop or someone first outside your downloads folder. Follow the steps it tells you selecting yes everything it asks. 2. Select your "GRW.exe" which is in the main folder of the game. 3. Select the DirectX 8/9 version after you select the "GRW.exe." 4. Run your game As your game loads up, you should see a grey box popup in the top of the screen saying it's loading all the reshade effects. Once it's done, hit "shift+F2" and follow the promps. The most important thing is to hit the plus symbol next near the top of the Reshade GUI and type any name you want. Follow the other prompts until the boxes turn from red to black or grey or whatever indicates you're done with the very short tutorial. You can leave your game open or close it for this next step. 5. Go back to your game's main folder, where the "GRW.exe" is and look for that file you just created with whatever name you gave. It should be a .ini file. 6. Open the .ini file and replace all the text with the text from my preset on this page. Save the file. Run your game or alt tab back to it. And then do step 7 if you your game is still running. 7. Reopen the Reshade GUI with Shift+f2 and click the click "reload". The new effects should start loading with my custom settings. PROFIT!
UNINSTALLING 1. Delete the Reshade-shaders folder, dxgi.ini, dxgi.dll, and dxgi.log from your game folder. That's it. Hope you enjoy, leave comments below if you're having trouble installing or better yet youtube a Resahde 3.0+ install guide. It's extremely easy. You may notice a slight decrease in performance, but it should still be pretty similar FPS to what you usually get. The visual difference is night and day to me and I can't ever go back to vanilla.
CONTACT -- Please subscribe to my YouTube channel for lets plays and demos of my upcoming and released ReShades: https://www.youtube.com/channel/UCn5KAZuLeVmeQLXSMJNBMcA -- -- Please follow me on twitter: https://twitter.com/MercsAssassin --
MY MODS FOR OTHER GAMES Exhaustive List Here, constantly updating it as I make new ReShades: https://www.facebook.com/MercsAssassin/
Download preset Show / Hide settings
KeyLiftGammaGain=100,0,0,0 KeyLumaSharpen=0,0,0,0 KeyAmbientLight=110,0,0,0 KeyDaltonize=0,0,0,0 KeyNostalgia=0,0,0,0 KeyDPX=0,0,0,0 KeyEmphasize=0,0,0,0 KeyDeband=0,0,0,0 KeyGP65CJ042DOF=0,0,0,0 KeyClarity=103,0,0,0 KeyTechnicolor2=0,0,0,0 KeyHSV_Tech=0,0,0,0 KeyColorMatrix=0,0,0,0 KeyHDR=0,0,0,0 KeyGaussianBlur=105,0,0,0 KeyVibrance=0,0,0,0 KeyTonemap=0,0,0,0 KeyBorder=96,0,0,0 KeyCartoon=0,0,0,0 KeyFilmGrain=99,0,0,0 KeyMatsoDOF=111,0,0,0 KeyCreateLUT=0,0,0,0 KeyMXAO=0,0,0,0 KeyFilmGrain2=0,0,0,0 KeyLevels=0,0,0,0 KeyHighPassSharp=0,0,0,0 KeyVignette=106,0,0,0 KeyBloomAndLensFlares=102,0,0,0 KeyRingDOF=0,0,0,0 KeyAdaptiveSharpen=101,0,0,0 KeyMartyMcFlyDOF=0,0,0,0 KeyMagicDOF=0,0,0,0 KeyLUT=0,0,0,0 KeyCA=0,0,0,0 KeyMode3=0,0,0,0 KeyNonLocalMeans=0,0,0,0 KeyAdvancedCRT=0,0,0,0 KeyDisplayDepth=0,0,0,0 KeyKNearestNeighbors=0,0,0,0 KeyDepthHaze=0,0,0,0 KeyLeiFx_Tech=0,0,0,0 KeyEGAfilter=0,0,0,0 KeyCurves=0,0,0,0 KeyMode2=0,0,0,0 KeyMotionBlur=97,0,0,0 KeyMode1=0,0,0,0 KeyHQ4X=0,0,0,0 KeyFilmicPass=0,0,0,0 KeyAdaptiveFog=0,0,0,0 KeyLightDoF_AutoFocus=0,0,0,0 KeyLightDoF_Far=0,0,0,0 KeyASCII=0,0,0,0 KeyLightDoF_Near=0,0,0,0 KeyTechnicolor=0,0,0,0 KeyMonochrome=0,0,0,0 KeyReflectiveBumpmapping=0,0,0,0 KeyMultiLUT=0,0,0,0 KeyNightvision=0,0,0,0 KeyTint=0,0,0,0 KeyTiltShift=104,0,0,0 KeyMagicBloom=0,0,0,0 KeyColourfulness=0,0,0,0 KeyUIMask_Top=0,0,0,0 KeyUIMask_Bottom=0,0,0,0 KeySurfaceBlur=0,0,0,0 Techniques=LiftGammaGain,GaussianBlur,HDR,Deband,AmbientLight,Tonemap,Technicolor2,AdaptiveSharpen,FilmGrain,Vignette,Clarity,BloomAndLensFlares,TiltShift,MatsoDOF,Border TechniqueSorting=MagicBloom,MotionBlur,Vibrance,LiftGammaGain,GaussianBlur,HDR,Daltonize,ColorMatrix,Emphasize,Deband,AmbientLight,Tonemap,Technicolor2,AdaptiveSharpen,FilmGrain,MartyMcFlyDOF,Vignette,HSV_Tech,Clarity,MXAO,BloomAndLensFlares,TiltShift,GanossaMotionFocus,RingDOF,MatsoDOF,Border,LUT,CreateLUT,MagicDOF,Levels,DPX,CA,GP65CJ042DOF,DisplayDepth,NonLocalMeans,LeiFx_Tech,AdvancedCRT,FilmGrain2,Mode2,Mode3,Curves,HighPassSharp,KNearestNeighbors,EGAfilter,HQ4X,DepthHaze,LightDoF_Far,Mode1,ASCII,AdaptiveFog,FilmicPass,LumaSharpen,LightDoF_AutoFocus,LightDoF_Near,Nostalgia,Tint,MultiLUT,ReflectiveBumpmapping,Monochrome,Technicolor,Cartoon,Nightvision,Colourfulness,UIMask_Top,UIMask_Bottom,SurfaceBlur KeyGanossaMotionFocus=98,0,0,0 [3DFX.fx] DITHERAMOUNT=0.500000 DITHERBIAS=-1.000000 LEIFX_PIXELWIDTH=1.500000 LEIFX_LINES=1.000000 GAMMA_LEVEL=1.000000 [CRT.fx] Resolution=1.150000 Gamma=2.400000 Brightness=0.900000 Curvature=0.000000 MonitorGamma=2.200000 ScanlineIntensity=2.000000 ScanlineGaussian=1.000000 CornerSize=0.010000 CurvatureRadius=1.500000 ViewerDistance=2.000000 Angle=0.000000,0.000000 Overscan=1.010000 Oversample=1.000000 [Bloom.fx] bGodrayEnable=0.000000 iBloomMixmode=1.000000 fBloomSaturation=0.000000 bAnamFlareEnable=0.000000 fBloomThreshold=0.973000 fBloomAmount=15.000001 fLensdirtSaturation=2.000000 fBloomTint=0.317647,0.313726,0.470588 fLensdirtIntensity=0.980000 bLensdirtEnable=-1.000000 fFlareLuminance=0.000000 iLensdirtMixmode=1.000000 fLensdirtTint=1.000000,1.000000,1.000000 bLenzEnable=0.000000 fAnamFlareThreshold=0.901000 fAnamFlareWideness=1.000000 fAnamFlareAmount=20.000000 fAnamFlareCurve=2.000000 fAnamFlareColor=0.274510,0.274510,0.274510 fLenzIntensity=1.000000 fLenzThreshold=0.800000 bChapFlareEnable=0.000000 fChapFlareTreshold=0.900000 iChapFlareCount=15.000000 fChapFlareDispersal=0.250000 fChapFlareSize=0.450000 fFlareIntensity=1.976000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=5.000000 fGodrayDecay=1.000000 fGodrayExposure=0.700000 fGodrayWeight=1.700000 fGodrayDensity=1.622000 fGodrayThreshold=0.968000 iGodraySamples=70.000000 fFlareBlur=200.980011 fFlareTint=0.000000,0.000000,0.000000 [AdaptiveFog.fx] FogColor=0.900000,0.900000,0.900000 FogCurve=1.500000 MaxFogFactor=0.800000 FogStart=0.050000 BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 [AmbientLight.fx] alDebug=0.000000 alAdaptBaseMult=1.600000 alInt=3.000000 AL_DirtTex=0.000000 alThreshold=1.000000 AL_Adaptation=-1.000000 alAdapt=1.360000 AL_Dirt=0.000000 alAdaptBaseBlackLvL=1.000000 alLensThresh=0.500000 AL_Vibrance=0.000000 AL_Adaptive=2.000000 alDirtInt=1.160000 alDirtOVInt=1.000000 alLensInt=2.500000 AL_Lens=-1.000000 [HQ4X.fx] s=1.500000 k=-1.100000 mx=1.000000 max_w=0.750000 min_w=0.030000 lum_add=0.330000 [AdaptiveSharpen.fx] curve_height=1.400000 L_compr_low=0.169000 D_compr_low=0.010000 curveslope=0.400000 L_overshoot=0.010000 D_overshoot=0.009000 L_compr_high=0.300000 D_compr_high=0.500000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.750000 [ASCII.fx] Ascii_spacing=0.000000 Ascii_font_g=255.000000 Ascii_font=1.000000 Ascii_back_g=0.000000 Ascii_font_r=255.000000 Ascii_font_b=255.000000 Ascii_back_r=0.000000 Ascii_back_b=0.000000 Ascii_swap_colors=0.000000 Ascii_invert_brightness=0.000000 Ascii_dithering_temporal=0.000000 Ascii_font_color_mode=1.000000 [Border.fx] border_width=0.000000,100.000000 border_ratio=2.350000 border_color=0.000000,0.000000,0.000000 [Cartoon.fx] Power=1.500000 EdgeSlope=1.500000 [Sepia.fx] Tint=0.550000,0.430000,0.420000 Strength=0.580000 [ChromaticAberration.fx] Shift=0.000000,-9.600000 Strength=0.200000 [FilmicPass.fx] Strength=0.850000 Linearization=0.500000 Fade=0.400000 Contrast=1.000000 Bleach=0.000000 Saturation=-0.150000 RedCurve=1.000000 GreenCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 BaseGamma=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.212656,0.715158,0.072186 [Clarity.fx] ClarityRadius=2.000000 ClarityBlendMode=2.000000 ClarityOffset=2.000000 ClarityDarkIntensity=0.000000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=255.000000 ClarityViewBlendIfMask=0.000000 ClarityStrength=0.700000 ClarityLightIntensity=0.000000 ClarityViewMask=0.000000 [ColorMatrix.fx] ColorMatrix_Red=0.680000,0.000000,0.000000 ColorMatrix_Green=0.000000,0.800000,0.000000 ColorMatrix_Blue=0.200000,0.010000,0.700000 Strength=1.000000 [Colourfulness.fx] colourfulness=0.400000 lim_luma=0.700000 [MultiLUT.fx] fLUT_LutSelector=0.000000 fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [CreateLUT.fx] X_Position=0.000000 Y_Position=0.000000 [Curves.fx] Mode=0.000000 Formula=4.000000 Contrast=0.650000 [SurfaceBlur.fx] BlurRadius=1.000000 BlurOffset=0.110000 DebugMode=0.000000 BlurEdge=10.000000 BlurStrength=3.000000 [Daltonize.fx] Type=1.000000 [UIMask.fx] fMask_Intensity=1.000000 bDisplayMask=0.000000 [Deband.fx] Threshold=0.001000 Range=20.530001 Iterations=7.000000 Grain=0.000000 [Denoise.fx] NoiseLevel=0.150000 LerpCoefficeint=0.800000 WeightThreshold=0.030000 CounterThreshold=0.050000 GaussianSigma=50.000000 [DepthHaze.fx] EffectStrength=0.900000 FogStart=0.200000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 [DOF.fx] fADOF_ShapeCurvatureAmount=0.410000 DOF_AUTOFOCUS=-1.000000 DOF_FARBLURCURVE=1.684000 DOF_MOUSEDRIVEN_AF=0.000000 fGPDOFBiasCurve=1.230000 DOF_FOCUSPOINT=0.650000,0.650000 fGPDOFChromaAmount=0.000000 DOF_INFINITEFOCUS=0.105000 DOF_MANUALFOCUSDEPTH=0.015000 DOF_FOCUSSAMPLES=10.000000 bADOF_ShapeApertureEnable=0.000000 DOF_NEARBLURCURVE=21.990002 DOF_FOCUSRADIUS=0.200000 fRingDOFFringe=0.000000 bGPDOFPolygonalBokeh=0.000000 fGPDOFBrightnessMultiplier=1.540000 DOF_BLURRADIUS=7.000000 iRingDOFSamples=30.000000 fADOF_BokehCurve=4.040000 iRingDOFRings=8.000000 fRingDOFThreshold=2.650000 fGPDOFBrightnessThreshold=1.070000 fRingDOFGain=16.246000 bADOF_ShapeCurvatureEnable=-1.000000 fRingDOFBias=0.000000 iMagicDOFBlurQuality=8.000000 bADOF_ImageChromaEnable=0.000000 fMagicDOFColorCurve=4.240000 iGPDOFQuality=7.000000 iGPDOFPolygonCount=5.000000 fADOF_ShapeRotation=0.000000 fADOF_ShapeChromaAmount=0.125000 fGPDOFBias=-0.200000 bMatsoDOFChromaEnable=0.000000 fADOF_SmootheningAmount=0.500000 fMatsoDOFChromaPow=1.712000 fMatsoDOFBokehCurve=4.400000 iMatsoDOFBokehQuality=5.000000 iADOF_ShapeQuality=255.000000 fMatsoDOFBokehAngle=0.000000 bADOF_RotAnimationEnable=-1.000000 fADOF_RotAnimationSpeed=5.000000 fADOF_ShapeApertureAmount=1.000000 fADOF_ShapeWeightAmount=1.000000 bADOF_ShapeAnamorphEnable=0.000000 fADOF_ShapeAnamorphRatio=0.050000 bADOF_ShapeDistortEnable=0.000000 fADOF_ShapeDistortAmount=0.200000 fADOF_ShapeWeightCurve=6.500000 bADOF_ShapeChromaEnable=0.000000 bADOF_ShapeDiffusionEnable=-1.000000 fADOF_ShapeDiffusionAmount=1.000000 bADOF_ShapeWeightEnable=0.000000 iADOF_ShapeChromaMode=3.000000 iADOF_ImageChromaHues=5.000000 fADOF_ImageChromaCurve=1.625000 fADOF_ImageChromaAmount=3.078000 [DPX.fx] RGB_Curve=15.000001,8.000000,8.000000 Strength=0.500000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.000000 Saturation=1.040000 Colorfulness=2.020000 [Vignette.fx] Type=0.000000 Ratio=2.229000 Center=0.500000,0.500000 Radius=1.480000 Amount=-1.610000 Slope=6.000000 [Emphasize.fx] ManualFocusDepth=0.020000 FocusRangeDepth=0.050000 FocusEdgeDepth=0.500000 BlendColor=0.000000,0.000000,0.000000 EffectFactor=0.500000 BlendFactor=0.300000 [FakeHDR.fx] HDRPower=1.300000 radius1=1.033000 radius2=1.030000 [FakeMotionBlur.fx] mbRecall=0.400000 mbSoftness=0.500000 [FineSharp.fx] sstr=2.000000 cstr=0.900000 xstr=0.190000 pstr=1.272000 xrep=0.250000 lstr=1.490000 [MagicBloom.fx] fBloom_Intensity=0.717000 f2Adapt_Clip=0.000000,1.000000 fBloom_Threshold=1.300000 fDirt_Intensity=0.000000 fExposure=0.815000 fAdapt_Speed=0.100000 fAdapt_Sensitivity=0.500000 iAdapt_Precision=2.000000 iDebug=0.000000 [FilmGrain.fx] Intensity=0.400000 Variance=0.300000 Mean=0.500000 SignalToNoiseRatio=2.000000 [FilmGrain2.fx] grainamount=0.048000 coloramount=0.600000 lumamount=1.000000 grainsize=1.600000 [GaussianBlur.fx] GaussianBlurRadius=1.000000 GaussianBlurOffset=0.400000 GaussianBlurStrength=0.520000 [HighPassSharpen.fx] HighPassSharpRadius=1.000000 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0.000000 HighPassBlendIfDark=0.000000 HighPassBlendMode=1.000000 HighPassBlendIfLight=255.000000 HighPassSharpStrength=0.400000 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassViewSharpMask=0.000000 [HSV.fx] fSaturationModCyan=0.300000 fColorSaturationMod=-0.000000 fColorHueMult=1.000000 fColorSaturationMult=1.000000 fColorSaturationPow=1.000000 fSaturationMultYellow=0.000000 fColorIntensityMod=-0.000000 fColorIntensityMult=1.000000 fColorIntensityPow=1.000000 fColorHueMod=-0.000000 fColorHuePow=1.000000 fSaturationModRed=0.300000 fSaturationModGreen=0.000000 fSaturationModOrange=0.000000 fSaturationModYellow=0.000000 fSaturationModBlue=0.300000 fSaturationModMagenta=0.000000 fSaturationMultRed=0.000000 fSaturationMultOrange=0.000000 fSaturationMultGreen=0.000000 fSaturationMultCyan=0.000000 fSaturationMultBlue=0.000000 fSaturationMultMagenta=0.000000 fSaturationPowRed=-0.340000 fSaturationPowOrange=-0.000000 fSaturationPowYellow=0.000000 fSaturationPowGreen=0.000000 fSaturationPowCyan=0.360000 fSaturationPowBlue=0.200000 fSaturationPowMagenta=0.000000 [Levels.fx] BlackPoint=10.000000 WhitePoint=255.000000 HighlightClipping=0.000000 [LUT.fx] fLUT_AmountChroma=0.000000 fLUT_AmountLuma=0.000000 [ReflectiveBumpMapping.fx] fRBM_BlurWidthPixels=100.000000 iRBM_SampleCount=32.000000 fRBM_LowerThreshold=0.100000 fRBM_ReliefHeight=0.300000 fRBM_ColorMask_Orange=1.000000 fRBM_FresnelReflectance=0.300000 fRBM_FresnelMult=0.500000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [LiftGammaGain.fx] RGB_Lift=0.980000,0.980000,0.980000 RGB_Gamma=1.240000,1.240000,1.240000 RGB_Gain=0.900000,0.900000,0.780000 [TiltShift.fx] Line=0.000000 BlurMultiplier=2.300000 Axis=0.000000 Offset=-0.700000 BlurCurve=2.000000 [LightDoF.fx] fLightDoF_Width=5.000000 fLightDoF_Amount=10.000000 f2LightDoF_CA=0.000000,1.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 bLightDoF_UseCA=0.000000 bLightDoF_AutoFocus=1.000000 fLightDoF_AutoFocusSpeed=0.100000 bLightDoF_UseMouseFocus=0.000000 fLightDoF_ManualFocus=0.000000 [MXAO.fx] fMXAOAmbientOcclusionAmount=0.420000 bMXAOSmoothNormalsEnable=0.000000 fMXAOIndirectLightingAmount=4.080000 fMXAOFadeoutStart=0.200000 iMXAOBayerDitherLevel=3.000000 fMXAONormalBias=0.400000 fMXAOIndirectLightingSaturation=1.020000 iMXAOSampleCount=25.000000 fMXAOSampleRadius=4.570000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=2.000000 bMXAODebugViewEnable=0.000000 fMXAOFadeoutEnd=0.400000 [LumaSharpen.fx] sharp_strength=0.650000 pattern=1.000000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0.000000 [Monochrome.fx] Coefficients=0.210000,0.720000,0.070000 ColorSaturation=0.000000 [Technicolor.fx] Power=7.280000 RGBNegativeAmount=0.392157,1.000000,10.058824 Strength=0.500000 [Technicolor2.fx] ColorStrength=0.784314,0.486275,1.000000 Saturation=0.210000 Brightness=0.860000 Strength=0.500000 [Tonemap.fx] Gamma=0.740000 Bleach=0.220000 Defog=0.000000 Exposure=0.100000 Saturation=1.000000 FogColor=1.000000,0.000000,0.000000 [Vibrance.fx] Vibrance=0.300000 VibranceRGBBalance=0.000000,2.000000,0.000000 [MotionFocus.fx] mfDebug=0.000000 mfFocusStrength=0.000300 mfZoomStrength=0.000200


12 Jan 09:12 CET

Oh, btw. I used only your Tonemap and Technicolor2 with my own tweaks. :) U did a really good job to make it look very realistic.

12 Jan 09:11 CET

Tested it. And like it alot. I tested it together with Wavebends LUT and my filmic settings (and some other small tweaks). What u think? https://drive.google.com/drive/folders/1RMzqFggMJqPF8K-xwOxT8pHwXVv3mYUz?usp=sharing :)

12 Jan 08:31 CET

I aint messing with tilshift :P. Looks unnatural. But Greets if you find a way to mix things and actually getting it to look good. ;) I agree Matso is much nicer. but for my rig I can not use it, and it annoys the heck outta me, lol. Gonna get a better grapiccard, and new ram soon. Cpu should be ok. ;). Realwildlands is done now btw. ALot more clarity than my others. Best I made so far versus fps cost. Tp me it is important to use as less fps as possible and best possible looks ;). LUT does wonders that way ;).

8 Jan 15:33 CET

Cool I'll check out your screens for the new reshade :)

8 Jan 15:32 CET

Appreciate the feedback. Yes the main reason I have the tiltshift there is to make it look like the character is out of focus, especially when in cover. I've messed with using DoF to do this, but it's hard to make the blur as strong without it being too much most of the time since DoF would blur the whole body.

I have to try magic dof in GRW, but yea in other games I've tried it in, I'm never happy with the quality.

8 Jan 02:58 CET

Sample here: OFF: http://tinypic.com/view.php?pic=34p116w&s=9 ON: http://tinypic.com/view.php?pic=2qdzms6&s=9

I haven't seen in daytime yet. So will work more on it. :P

8 Jan 02:43 CET

It didn't look to bad. But I would skp the tiltshift. Or at lest adjust it. No point to have blurring on the character itself and to close. ALso a tip. Swap to MagicDoF. It is way less taxing. But thats up to you. Matso is nicer and smoother but take a shitload fps. :P Looks good else. I work on a film preset now and its gonna kick ass. Challenge is to get as little lightbleeding as possible. Not good to overdo it if going the realistic route, unless its meant to be like that by the reshade artist. ;)

5 Jan 07:57 CET

Awesome! Thanks AziD. I'm planning to update this soon, maybe make the color palette more bleak, but been busy with other projects.

5 Jan 04:41 CET

Testing now. :)

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