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Insanity | A Cinematic ReShade

Preset for Far Cry 5
Created by AssassinsDecree
Added March 28, 2018
Updated 15 Jun 19:31 CEST
Shader used: ReShade
Preset description:
Second Far Cry 5 reshade released: https://sfx.thelazy.net/games/preset/9134/
UPDATES Update 1.2 - Changed DOF to match the more optimized DoF in my newer Did I Ever Tell You? | Cinematic ReShade. Looks and behaves better all around now. Also there's an optional version that's much more cinematic. Cut off the one that's on my default with the division key on the numberpad, enable the cinematic one with 4 on the numberpad. Don't use both at the same time. Update 1.1 released 3/28/2018, 1:01 pm EST. Fixed insane bloom/brightness, reduced film grain. Tip, disable the ambient light (which controls some of the lens dirt effects) setting with the decimal point on the numberpad to get a more vibrant and clear image :) PLEASE NOTE YOU MUST REINSTALL THE RESHADE FRAMEWORK FROM RESHADE.ME AND SELECT THE "LiftGammaGain" effect in addition to the others to get the brightness fix.
WHAT IS THIS? This is one of (at least) two cinematic reshades I'll have for Far Cry 5 that has tons of optional features with hotkeys to turn off the parts you don't want, like the letterboxing (black borders), DoF, film grain and more. This preset doesn't mess with the vanilla colors too much, but adds many cinematic effects which have all been custom calibrated over hours. I like to update my reshades frequently with improvements, refinements and new features, so please check back at least once a day for the first couple days after launch. I hope you like it!
CRITICAL INSTRUCTIONS!!!!!!! You must follow the steps in this Critical Instructions section after installing the reshade files from reshade.me. Instructions for installing the reshade files from reshade.me are below in the Installation section. 1) Once you've downloaded this, you MUST go to the in game Reshade "Settings" tab and make sure "RESHADE_DEPTH_INPUT_IS_REVERSED=1", make sure "RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=1", AND make sure "RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=10000.0" (without the quotes, of course) and then go back to the main "Home" reshade menu tab and click "reload" at the bottom of that reshade menu. Failure to do this will render your entire screen 100% blurry while Depth-of-Field (DoF) is on. 2) After installing this reshade, you need to go to the dropbox link below and download the "reshade-shaders" folder and copy-paste-overwrite the folder in your main Far Cry 5 folder, where the game's .exe files are: https://www.dropbox.com/sh/5uk8loseqolx1ep/AAB9rlWqtClJSX4Jz-KgZPFHa?dl=0 3) Set your game's in-game contrast setting to 45, in the actual game's options-video-color menu. 4) If you finish the complete installation, including the steps in this Critical Instructions section, and things are still inexplicably and horribly blurry, it could be caused by TiltShift in some rare cases. Try disabling it. You can toggle it with 8 on the numberpad or in in-game reshade menu.
CRASHING FIXES AND TROUBLESHOOTING 1. For me, the game crashes if I use any form of ReShade or SweetFx in fullscreen mode. So you must enable borderless window mode to use ReShade if yours also crashes when trying to load the game with Reshade enabled. 2. Recently I've needed to rename my reshade files, "dxgi.ini" and "dxgi.dll" to "d3d11.ini" and "d3d11.dll", respectively, to get the game to stop crashing on launch. Also, you may need to use an older version of the ReShade 3.0 framework if you get an error message saying it can't recognize the file or whatever. Old versions are here, I recommended 3.1.1 or 3.0.8: https://www.mediafire.com/folder/8ar1jhh1809cl/ReShade_Repository#bow1ko4203njp 3. I've tested and optimized this ReShade setting the game to ultra settings and changing the in-game contrast setting to 45, in the actual game's options-video-color menu. Tested on Ultra settings 4. Someone recently reported that SLI+ReShade seems to crash their game. Disabling SLI fixed the issue for them.
IMPORTANT THINGS TO NOTE: All the DoF effects you see are from the ReShade's DOF, not the one that come with the game's photo mode. So this DoF is active whenever you're actually playing the game, not just in screenshots. Bloom and Lens Flares: Adjust fBloomThreshold or the fBloomAmount up or down in very small increments (of about 10 or 20) until you are happy with how much bloom you want. Increasing fBloomThreshold the value will give less bloom, while increasing fBloomAmount will give you more bloom. To disable the lens flares from bright lightsources at night, like the torch or firebombs, look under the Bloom effect in the ReShade in-game menu and look for the setting "bAnamFlareEnable" and change it from on to off with the drop down menu. You can reduce the amount it effects button prompts by raising the value - manually type in a higher number under "bAnamFlarethreshold". I recommend raising the threshold value in increments of .001. At a total value of 1.0, the effect will never trigger. Brightness: If it is too dark lower the gamma setting in the in-game Reshade "Tonemap" setting in increments of 20. OR raise the "brightness" in the RehShade Technicolor 2 setting. DoF Quirks: To pull the DoF on far away out-of-focus areas closer to the player (and make it stronger), adjust DOF_FarBlurCurve up or down. Increasing the value will give less blur and push the DoF starting point further away. A quirk, DOF cuts off for me the majority of the time and does so randomly. Never experienced an issue like this outside of this game, but it is configured if for those lucky enough not to have the frequent cutouts.
CONTROLS All of these are remappable once in game. (make sure numberpad is enabled or the controls won't work) -Toggle ReShade menu on-off - Shift+F2. -Toggle all ReShade effects - Scroll lock -Toggle depth-of-field (DOF) - / on numberpad -Toggle depth-of-field (DOF) (bokeh, cinematic-style DoF, off by default) - 4 on numberpad -Toggle camera and lenz distortion (zoom and warping in corners of screen) & chromatic aberration (color bleeding on objects' edges) - 2 on numberpad -Toggle sharpness - 5 on numberpad -Toggle film grain - 3 on numberpad -Black bars (letterbox) - 0 on numberpad -Bloom and lens effects - 6 on numberpad -Vignette (darkness around the corners) - * on numberpad -Ambient Light (Controls certain lens-dirt effects, disable the this to get a more vibrant and clear image) - . (Decimal point) on numberpad -Toggle TiltShift (blur towards the bottom and top of the screen) - 8 on numberpad -Clarity - 7 on numberpad -Toggle GuassianBlur - 9 on numberpad I recommend opening the ReShade GUI's setting's menu and changing the following: Toggle ReShade on and off with the END key Toggle ReShade menu/gui with F4
INSTALLATION INSTRUCTIONS: Abridged Version of instructions: Download latest version of ReShade from here: https://reshade.me/ Run the .exe in admin mode and select FarCry5.exe in your Far Cry 5 main folder. (if installed to Steam's default location, can usually be found here: "... Steam\SteamApps\common\Far Cry 5\bin" or if you downloaded from uplay, "C:\Program Files (x86)\Ubisoft Game Launcher\games\Far Cry 5\bin" Choose the DirectX 10+ version Say yes when it ask if you want to download a collection of shaders. Have these following shaders selected and deselect any of the effects not listed here: LiftGammaGain AdaptiveSharpen Border Clarity FakeHDR Tonemap Technicolor2 FilmGrain DOF (depth of field) Bloom Vignette AmbientLight TiltShift GuassianBlur Now download my preset here with the "download" button below. Rename that file "anythingyouwant.ini", the most important part is that the files name now ends ".ini" instead of ".txt" like it did when you downloaded it. Put that file in your game's main folder where you found FarCry5.exe and where your reshade-shaders folder should now also be installed. Recently I've needed to rename my reshade files, "dxgi.ini" and "dxgi.dll" to "d3d11.ini" and "d3d11.dll", respectively, to get the game to stop crashing on launch. Run your game and after you get a message in a grey box saying reshade effects have loaded, press Shift+F2 simultaneously to open the in-game ReShade GUI. Select the .ini file from that drop down menu. Toggle the effect with scroll-lock key. You can change these keys in the ReShade's settings menu. Click continue until the boxes go from red to gray/clear. Now follow the steps in the Critical Instructions section. Done. Your new ReShade should be making your game look fapping sexy by this point. [quote]Step-by-Step Instructions (same results as abridged, just, more methodically written out for those new to ReShades or modding): 1. Download the Reshade 3.0.8 (or latest version if different) from here https://reshade.me/ 2. Scroll to bottom of page and download whatever the latest version advertised is. Run the .exe that you just downloaded. Probably best to copy it to your desktop or somewhere first outside your downloads folder. Follow the steps it tells you selecting yes everything it asks. 2. Select your "FarCry5.exe" which is in the main folder of the game. 3. Select the DirectX 10+ version after you select the "FarCry5.exe" 4. Run your game, if it crashes on launch, then -- rename my reshade files, "dxgi.ini" and "dxgi.dll" to "d3d11.ini" and "d3d11.dll", respectively, to get the game to stop crashing on launch. Run your game again. As your game loads up, you should see a grey box popup in the top of the screen saying it's loading all the reshade effects. Once it's done, hit "shift+F2" and follow the promps. The most important thing is to hit the plus symbol next near the top of the Reshade GUI and type any name you want. Follow the other prompts until the boxes turn from red to black or grey or whatever indicates you're done with the very short tutorial. You can leave your game open or close it for this next step. 5. Go back to your game's main folder, where the "FarCry5.exe" is and look for that file you just created with whatever name you gave. It should be a .ini file. 6. Open the .ini file and replace all the text with the text from my preset on this page. Save the file. Run your game or alt tab back to it. And then do step 7 if you your game is still running. 7. Reopen the Reshade GUI with Shift+f2 and click the click "reload". The new effects should start loading with my custom settings. PROFIT!
UNINSTALLING 1. Delete the Reshade folder, dxgi.ini, dxgi.dll, and dxgi.log from your game folder. That's it. Enjoy, leave comments below if you're having trouble installing or better yet youtube a Resahde 3.0+ install guide. It's extremely easy. You may notice a slight decrease in performance, but it should still be pretty similar FPS to what you usually get. The visual difference is night and day to me and I can't ever go back to vanilla.
CONTACT -- Please subscribe to my YouTube channel for lets plays and demos of my upcoming and released ReShades: https://www.youtube.com/channel/UCn5KAZuLeVmeQLXSMJNBMcA -- -- Please follow me on twitter: https://twitter.com/MercsAssassin --
MY MODS FOR OTHER GAMES Exhaustive List Here, constantly updating it as I make new ReShades: https://www.facebook.com/MercsAssassin/
ps: I'm TheMercsAssassin on most other websites, including youtube, twitter and the nexus. Hence, the Merc thing. ps+: Do not use any part of my ReShade in your own work. Make your own through hard work and lots of time, like I did, please. Thanks.
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KeyBloomAndLensFlares=102,0,0,0 KeyAdaptiveSharpen=101,0,0,0 KeyGP65CJ042DOF=0,0,0,0 KeyDeband=0,0,0,0 KeyClarity=103,0,0,0 KeyLumaSharpen=0,0,0,0 KeyDaltonize=0,0,0,0 KeyNostalgia=0,0,0,0 KeyAmbientLight=110,0,0,0 KeyTonemap=0,0,0,0 KeyBorder=96,0,0,0 KeyCartoon=0,0,0,0 KeyColourfulness=0,0,0,0 KeyMode3=0,0,0,0 KeyCA=0,0,0,0 KeyTechnicolor2=0,0,0,0 KeySMAA=0,0,0,0 KeyColorMatrix=0,0,0,0 KeyHSV_Tech=0,0,0,0 KeyAdvancedCRT=0,0,0,0 KeyCurves=0,0,0,0 KeyKNearestNeighbors=0,0,0,0 KeyNonLocalMeans=0,0,0,0 KeyRingDOF=0,0,0,0 KeyMagicDOF=0,0,0,0 KeyMXAO=0,0,0,0 KeyFilmGrain2=0,0,0,0 KeyFilmGrain=99,0,0,0 KeyFilmicAnamorphSharpen=0,0,0,0 KeyMatsoDOF=111,0,0,0 KeyMartyMcFlyDOF=100,0,0,0 KeyEmphasize=0,0,0,0 KeyDPX=0,0,0,0 KeyFilmicPass=0,0,0,0 KeyMode1=0,0,0,0 KeyMotionBlur=0,0,0,0 KeyMode2=0,0,0,0 KeyGrain_Tech=0,0,0,0 KeyFXAA=0,0,0,0 KeyVibrance=0,0,0,0 KeyHDR=0,0,0,0 KeyGaussianBlur=105,0,0,0 KeyLevels=0,0,0,0 KeyHighPassSharp=0,0,0,0 KeyHQ4X=0,0,0,0 KeyLiftGammaGain=0,0,0,0 KeyLightDoF_AutoFocus=97,0,0,0 KeyFISHEYE_CA_VERTICAL=0,0,0,0 KeyLightDoF_Far=97,0,0,0 KeyTechnicolor=0,0,0,0 KeyLightDoF_Near=97,0,0,0 KeyLUT=0,0,0,0 KeyReflectiveBumpmapping=0,0,0,0 KeyMonochrome=0,0,0,0 KeyTiltShift=104,0,0,0 KeyTint=0,0,0,0 KeySurfaceBlur=0,0,0,0 KeyVignette=106,0,0,0 Techniques=AdaptiveSharpen,AmbientLight,BloomAndLensFlares,LiftGammaGain,HDR,Technicolor2,Tonemap,MatsoDOF,Clarity,Vignette,FilmGrain,TiltShift,FISHEYE_CA_HORIZONTAL,Border,GaussianBlur KeyDepthHaze=0,0,0,0 KeyDisplayDepth=0,0,0,0 KeyMagicBloom=0,0,0,0 KeyAdaptiveFog=0,0,0,0 KeyUIMask_Top=0,0,0,0 KeyUIMask_Bottom=0,0,0,0 TechniqueSorting=AdaptiveSharpen,AmbientLight,BloomAndLensFlares,LiftGammaGain,HDR,Technicolor2,Tonemap,MatsoDOF,MartyMcFlyDOF,Clarity,Vignette,FilmGrain,TiltShift,FISHEYE_CA_HORIZONTAL,Border,Deband,Levels,FilmicPass,ColorMatrix,MagicDOF,RingDOF,GP65CJ042DOF,Vibrance,LightDoF_AutoFocus,LightDoF_Near,LightDoF_Far,KNearestNeighbors,DisplayDepth,DPX,EGAfilter,Emphasize,NonLocalMeans,Curves,Mode1,Mode2,Mode3,GaussianBlur,HighPassSharp,HQ4X,FilmGrain2,MotionBlur,LUT,AdvancedCRT,LumaSharpen,DepthHaze,MultiLUT,MXAO,Nightvision,Nostalgia,Monochrome,Tint,MagicBloom,Technicolor,Cartoon,Colourfulness,ReflectiveBumpmapping,UIMask_Top,UIMask_Bottom,Daltonize,SurfaceBlur,PerfectPerspective,FXAA,SMAA,GlitchB,ChromaticAberration,Chromakey,FilmicAnamorphSharpen,AdaptiveFog,LeiFx_Tech,CA,ASCII KeyASCII=0,0,0,0 KeyLeiFx_Tech=0,0,0,0 KeyEGAfilter=0,0,0,0 KeyCreateLUT=0,0,0,0 KeyMultiLUT=0,0,0,0 KeyNightvision=0,0,0,0 KeyGanossaMotionFocus=0,0,0,0 KeyFISHEYE_CA_HORIZONTAL=98,0,0,0 KeyPerfectPerspective=0,0,0,0 KeyGlitchB=0,0,0,0 KeyChromaticAberration=0,0,0,0 KeyChromakey=0,0,0,0 Effects=DOF.fx,FakeHDR.fx,TiltShift.fx,LiftGammaGain.fx,AdaptiveSharpen.fx,Tonemap.fx,AmbientLight.fx,Bloom.fx,Technicolor2.fx,Clarity.fx,Vignette.fx,FilmGrain.fx,FisheyeHorizontal.fx,Border.fx,LightDoF.fx,GaussianBlur.fx [Clarity.fx] ClarityBlendMode=2 ClarityRadius=1 ClarityOffset=1.000000 ClarityDarkIntensity=0.500000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityStrength=0.600000 ClarityViewBlendIfMask=0 ClarityLightIntensity=0.500000 ClarityViewMask=0 [Border.fx] border_width=0.000000,75.000000 border_ratio=2.350000 border_color=0.000000,0.000000,0.000000 [HQ4X.fx] k=-1.100000 s=1.500000 mx=1.000000 max_w=0.750000 lum_add=0.330000 min_w=0.030000 [AdaptiveSharpen.fx] D_compr_low=0.253000 L_compr_low=0.169000 curve_height=0.600000 curveslope=0.400000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.504000 L_compr_high=0.337000 max_scale_lim=0.100000 pm_p=0.750000 scale_lim=0.100000 scale_cs=0.056000 [AmbientLight.fx] alAdaptBaseMult=1.000000 alDebug=0 AL_DirtTex=0 alInt=4.200000 alThreshold=10.000000 AL_Adaptation=4294967295 AL_Dirt=0 alAdapt=1.280000 alLensThresh=0.500000 alAdaptBaseBlackLvL=2 AL_Vibrance=0 AL_Adaptive=2 alDirtInt=1.000000 alLensInt=2.000000 alDirtOVInt=1.000000 AL_Lens=4294967295 [CRT.fx] Resolution=1.150000 Curvature=0.000000 Gamma=2.400000 Brightness=0.900000 MonitorGamma=2.200000 ScanlineIntensity=2.000000 CornerSize=0.010000 ScanlineGaussian=1.000000 CurvatureRadius=1.500000 ViewerDistance=2.000000 Angle=0.000000,0.000000 Overscan=1.010000 Oversample=1.000000 [Bloom.fx] bGodrayEnable=0 iBloomMixmode=1 fBloomSaturation=0.000000 bAnamFlareEnable=4294967295 fBloomThreshold=0.901000 fLensdirtSaturation=0.200000 fBloomAmount=0.700000 fLensdirtIntensity=5.000000 fBloomTint=1.000000,1.000000,1.000000 fFlareLuminance=0.095000 bLensdirtEnable=4294967295 iLensdirtMixmode=1 bLenzEnable=0 fLensdirtTint=1.000000,1.000000,1.000000 fAnamFlareThreshold=0.995000 fAnamFlareWideness=1.600000 fAnamFlareAmount=3.090000 fAnamFlareCurve=1.800000 fAnamFlareColor=0.039216,0.227451,0.674510 fLenzIntensity=1.000000 fLenzThreshold=0.800000 bChapFlareEnable=0 fChapFlareTreshold=0.900000 iChapFlareCount=15 fChapFlareDispersal=0.250000 fFlareIntensity=0.200000 fChapFlareSize=0.450000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 fGodrayDensity=1.000000 fGodrayThreshold=0.900000 iGodraySamples=120 fFlareBlur=200.980011 fFlareTint=0.000000,0.000000,0.000000 [ColorMatrix.fx] ColorMatrix_Red=0.817000,0.183000,0.000000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Blue=0.000000,0.125000,0.875000 Strength=1.000000 [Sepia.fx] Tint=0.550000,0.430000,0.420000 Strength=0.580000 [Cartoon.fx] Power=1.500000 EdgeSlope=1.500000 [CA.fx] Shift=2.500000,-0.500000 Strength=0.500000 [MotionFocus.fx] mfDebug=0.000000 mfFocusStrength=0.001000 mfZoomStrength=0.000200 [MultiLUT.fx] fLUT_LutSelector=0.000000 fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Colourfulness.fx] lim_luma=0.700000 colourfulness=0.400000 [SurfaceBlur.fx] BlurRadius=1.000000 BlurOffset=1.000000 DebugMode=0.000000 BlurEdge=0.500000 BlurStrength=1.000000 [Curves.fx] Mode=0.000000 Formula=4.000000 Contrast=0.650000 [Daltonize.fx] Type=0.000000 [UIMask.fx] fMask_Intensity=1.000000 bDisplayMask=0.000000 [Deband.fx] Threshold=0.004000 Range=16.000000 Iterations=1.000000 Grain=0.006000 [PerfectPerspective.fx] Color=0.027451,0.027451,0.027451,0.000000 Borders=1.000000 FOV=109.000000 Vertical=0.618000 Type=0.000000 Zooming=1.000000 [Denoise.fx] LerpCoefficeint=0.800000 NoiseLevel=0.150000 WeightThreshold=0.030000 CounterThreshold=0.050000 GaussianSigma=50.000000 [FilmicAnamorphSharpen.fx] Strength=1.710000 Preview=0.000000 Offset=2.000000 Coefficient=0.000000 Clamp=1.000000 Contrast=128.000000 [FisheyeVertical.fx] fFisheyeZoom=0.500000 fFisheyeDistortion=-0.090000 fFisheyeDistortionCubic=0.012000 fFisheyeColorshift=0.000000 [DOF.fx] fADOF_ShapeCurvatureAmount=1.000000 DOF_AUTOFOCUS=4294967295 DOF_FARBLURCURVE=2.526000 DOF_MOUSEDRIVEN_AF=0 fGPDOFBiasCurve=2.000000 DOF_FOCUSPOINT=0.500000,0.560000 fGPDOFChromaAmount=0.400000 DOF_INFINITEFOCUS=0.020000 DOF_MANUALFOCUSDEPTH=0.205000 DOF_FOCUSSAMPLES=6 bADOF_ShapeApertureEnable=0 DOF_NEARBLURCURVE=1000.000061 DOF_FOCUSRADIUS=0.052000 fRingDOFFringe=0.500000 bGPDOFPolygonalBokeh=4294967295 fGPDOFBrightnessMultiplier=2.000000 DOF_BLURRADIUS=13.860001 iRingDOFSamples=30 fADOF_BokehCurve=12.970000 iRingDOFRings=8 fRingDOFThreshold=0.700000 fGPDOFBrightnessThreshold=0.500000 fRingDOFGain=30.000002 bADOF_ShapeCurvatureEnable=4294967295 fRingDOFBias=2.000000 iMagicDOFBlurQuality=8 bADOF_ImageChromaEnable=0 fMagicDOFColorCurve=10.000000 iGPDOFQuality=6 iGPDOFPolygonCount=5 fADOF_ShapeRotation=0.000000 fADOF_ShapeChromaAmount=0.000000 fGPDOFBias=10.000000 bMatsoDOFChromaEnable=0 fADOF_SmootheningAmount=0.000000 fMatsoDOFChromaPow=0.200000 fMatsoDOFBokehCurve=4.400000 iMatsoDOFBokehQuality=10 iADOF_ShapeQuality=30 fMatsoDOFBokehAngle=0.000000 bADOF_RotAnimationEnable=0 fADOF_RotAnimationSpeed=0.000000 fADOF_ShapeApertureAmount=0.006000 fADOF_ShapeWeightAmount=0.500000 bADOF_ShapeAnamorphEnable=0 fADOF_ShapeAnamorphRatio=0.560000 bADOF_ShapeDistortEnable=0 fADOF_ShapeDistortAmount=0.000000 fADOF_ShapeWeightCurve=0.500000 bADOF_ShapeChromaEnable=0 bADOF_ShapeDiffusionEnable=0 fADOF_ShapeDiffusionAmount=0.000000 bADOF_ShapeWeightEnable=0 iADOF_ShapeChromaMode=0 iADOF_ImageChromaHues=20 fADOF_ImageChromaCurve=2.000000 fADOF_ImageChromaAmount=3.370000 [Vignette.fx] Type=0 Center=0.500000,0.500000 Ratio=2.228000 Radius=1.680000 Amount=-2.000000 Slope=6 [DPX.fx] Strength=0.200000 RGB_Curve=8.000000,8.000000,8.000000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [Emphasize.fx] ManualFocusDepth=0.026000 FocusRangeDepth=0.010000 EffectFactor=0.900000 BlendColor=0.000000,0.000000,0.000000 FocusEdgeDepth=0.050000 BlendFactor=0.000000 [FilmGrain.fx] Intensity=0.600000 Variance=0.250000 Mean=0.500000 SignalToNoiseRatio=2 [FilmGrain2.fx] grainamount=0.050000 coloramount=0.600000 lumamount=1.000000 grainsize=1.600000 [Glitch.fx] Amount=1.000000 bUseUV=0.000000 [FilmicPass.fx] Linearization=0.500000 Strength=0.850000 Contrast=1.000000 Fade=0.400000 Bleach=0.000000 Saturation=-0.150000 GreenCurve=1.000000 RedCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 BaseGamma=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.212656,0.715158,0.072186 [ChromaticAberration.fx] Shift=0.000000,-9.600000 Strength=0.200000 [FakeMotionBlur.fx] mbRecall=0.400000 mbSoftness=1.000000 [SMAA.fx] EdgeDetectionType=1.000000 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98.000000 MaxSearchStepsDiagonal=16.000000 CornerRounding=0.000000 DebugOutput=0.000000 [FineSharp.fx] cstr=0.900000 sstr=2.000000 pstr=1.272000 xstr=0.190000 lstr=1.490000 xrep=0.250000 [MagicBloom.fx] fBloom_Intensity=1.000000 f2Adapt_Clip=0.000000,1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 fAdapt_Speed=0.100000 fAdapt_Sensitivity=1.000000 iAdapt_Precision=1076677888.000000 iDebug=0.000000 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [GaussianBlur.fx] GaussianBlurRadius=2 GaussianBlurOffset=0.400000 GaussianBlurStrength=0.300000 [HDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [HighPassSharpen.fx] HighPassSharpRadius=1.000000 HighPassViewBlendIfMask=0.000000 HighPassSharpOffset=1.000000 HighPassBlendMode=1.000000 HighPassBlendIfLight=255.000000 HighPassBlendIfDark=0.000000 HighPassLightIntensity=1.000000 HighPassDarkIntensity=1.000000 HighPassSharpStrength=0.400000 HighPassViewSharpMask=0.000000 [ReflectiveBumpMapping.fx] fRBM_BlurWidthPixels=100.000000 iRBM_SampleCount=32.000000 fRBM_LowerThreshold=0.100000 fRBM_ReliefHeight=0.300000 fRBM_ColorMask_Orange=1.000000 fRBM_FresnelReflectance=0.300000 fRBM_FresnelMult=0.500000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Levels.fx] BlackPoint=16 WhitePoint=235 HighlightClipping=0 [TiltShift.fx] Line=0 BlurMultiplier=2.100000 Axis=0 Offset=0.000000 BlurCurve=2.090000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=1.040000,1.040000,1.040000 RGB_Gain=0.960000,0.960000,0.960000 [MXAO.fx] MXAO_SAMPLE_NORMAL_BIAS=0.200000 bMXAOSmoothNormalsEnable=0.000000 fMXAOAmbientOcclusionAmount=2.000000 fMXAONormalBias=0.200000 fMXAOFadeoutStart=0.200000 iMXAOBayerDitherLevel=3.000000 MXAO_SAMPLE_RADIUS=2.500000 fMXAOIndirectLightingAmount=4.000000 iMXAOSampleCount=24.000000 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15 Oct 10:16 CEST

Hey Euphoria! Thanks so much, I really appreciate that! Hey if you happen to play AC Odyssey, I released a collection of ReShades for it which I'm steadily expanding on (in terms of new presets and improving the features in each one). They can be found here: https://www.nexusmods.com/assassinscreedodyssey/mods/1

Odyssey is an amazing game that's worth every penny, if you're looking for a nice meaty experience to sink your teeth into.

14 Oct 13:44 CEST

Yet again absolutely awesome work, AssassinsDecree. Huge thanks for the preset and as I've said before an extra big thanks for the extremely detailed description, I wish everyone would do that.


30 Jun 03:52 CEST

I see, cool cool. Dude you gotta check out this new add on pack of effects from MartyMcFly, he just released it this week, Lightroom in particular will change your reshading life forever: https://reshade.me/forum/shader-presentation/4393-quint?limitstart=0

30 Jun 00:19 CEST

Oh, nice! I like it. Super late reply to your answer about FishEye CA, lol. I'll check it out. Prism.fx is nice too. I've been using that in tandem with another CA shader in my presets. Thanks!

31 Mar 18:41 CEST

I'll try that thanks. The reshader looks amazing during gameplay so it's not really that big of a deal. Thanks for sharing it :)

31 Mar 16:09 CEST

i don't think mine is that dark during cutscenes. NOt sure why it's so dark there. Only advice i have is to go to the reshade's settings menu and set the hotkey to turn off the reshade to something you can easily get press and just press it as soon as a cutscene starts to cut off the reshade, and press it when it's over to renable it. The change is instant. Sorry I can't be of more help on this.

31 Mar 10:00 CEST

Looks amazing during gameplay but during cutscenes it gets really dark. Not really sure how to fix it does anyone know? https://imgur.com/gallery/RZb1e

29 Mar 05:19 CEST

Sorry all, just realized I had my game's contrast set to 45, makes a huge difference. Please make the adjustment on your end and see the additional bloom and brightness problems go away. Cheers.

29 Mar 00:33 CEST

Thanks so much! You spotted correctly, someone was kind enough to port an effect called Fisheye Horizontal to reshade 3.0. It's not in the regular framework download, which is why I have that Dropbox link :D

29 Mar 00:22 CEST

Looks good, man! The warping looks like ReShade 2's FishEye CA. What are you using that does that? Just curious.

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