1 hour, 33 minutes ago
►DahakaFX◄ Natural Cinematic HUNTERv03
Preset description:
1. Download and install latest ReShade
2. Put settings as DahakaFX.ini inside game folder
3. Set the profile (Shift + F2 ingame)
KeyReflectiveBumpmapping=0
Effects=LiftGammaGain.fx,FakeHDR.fx,AdaptiveSharpen.fx,Curves.fx,AmbientLight.fx,FilmicPass.fx,FilmGrain.fx,LumaSharpen.fx,Sepia.fx,SMAA.fx,Tonemap.fx
Techniques=AdaptiveSharpen,Curves,HDR,FilmGrain,FilmicPass,LiftGammaGain,LumaSharpen,Tint,SMAA,Tonemap
TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,Chromakey,CA,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,EyeAdaption,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom,Vibrance,Vignette,Depth3D,Cross_Cursor
KeyAmbientLight=106,0,0,0
[Clarity.fx]
ClarityBlendMode=2
ClarityRadius=3
ClarityOffset=2.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityStrength=0.400000
ClarityViewBlendIfMask=0
ClarityLightIntensity=0.000000
ClarityViewMask=0
[Border.fx]
border_width=0.000000,40.000000
border_ratio=21.000000
border_color=0.000001,0.000000,0.000000
[ColorMatrix.fx]
ColorMatrix_Red=0.817000,0.183000,0.000000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Blue=0.000000,0.125000,0.875000
Strength=1.000000
[Sepia.fx]
Tint=1.000000,1.000000,0.999990
Strength=0.028000
[Cartoon.fx]
Power=1.500000
EdgeSlope=1.500000
[Chromakey.fx]
Color=0
Pass=0
Threshold=0.100000
CustomColor=1.000000,0.000000,0.000000
[FilmicPass.fx]
Linearization=0.560000
Strength=0.470000
Contrast=1.080000
Fade=0.130000
Bleach=0.500000
Saturation=-0.260000
GreenCurve=1.000000
RedCurve=1.000000
BlueCurve=1.000000
BaseCurve=1.500000
BaseGamma=0.920000
EffectGamma=1.000000
EffectGammaR=0.840000
EffectGammaG=0.620000
EffectGammaB=0.700000
LumCoeff=0.211765,0.705882,0.070588
[ChromaticAberration.fx]
Shift=2.500000,-0.500000
Strength=0.500000
[Colourfulness.fx]
lim_luma=0.700000
colourfulness=0.400000
[MultiLUT.fx]
fLUT_LutSelector=0
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[Bloom.fx]
bGodrayEnable=0
iBloomMixmode=2
fBloomSaturation=0.760000
bAnamFlareEnable=0
fBloomThreshold=0.334000
fLensdirtSaturation=2.000000
fBloomAmount=0.120000
fLensdirtIntensity=0.400000
fBloomTint=0.700000,0.800000,1.000000
fFlareLuminance=0.095000
bLensdirtEnable=0
iLensdirtMixmode=1
bLenzEnable=0
fLensdirtTint=1.000000,1.000000,1.000000
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fAnamFlareAmount=14.500000
fAnamFlareCurve=1.200000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
bChapFlareEnable=0
fChapFlareTreshold=0.900000
iChapFlareCount=15
fChapFlareDispersal=0.250000
fFlareIntensity=2.070000
fChapFlareSize=0.450000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
fGodrayDensity=1.000000
fGodrayThreshold=0.900000
iGodraySamples=128
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000
[CRT.fx]
ScanlineGaussian=1
Amount=1.000000
Resolution=1.150000
Curvature=0
Gamma=2.400000
Brightness=0.900000
MonitorGamma=2.200000
ScanlineIntensity=2
CurvatureRadius=1.500000
CornerSize=0.010000
ViewerDistance=2.000000
Angle=0.000000,0.000000
Overscan=1.010000
Oversample=1
[Curves.fx]
Mode=0
Formula=4
Contrast=0.120000
[SurfaceBlur.fx]
BlurRadius=1
BlurOffset=1.000000
DebugMode=0
BlurEdge=0.500000
BlurStrength=1.000000
[UIMask.fx]
fMask_Intensity=1.000000
bDisplayMask=0
[Daltonize.fx]
Type=0
[Deband.fx]
Threshold=0.004000
Range=16.000000
Iterations=1
Grain=0.006000
[Denoise.fx]
LerpCoefficeint=0.800000
NoiseLevel=0.150000
WeightThreshold=0.030000
CounterThreshold=0.050000
GaussianSigma=50.000000
[PerfectPerspective.fx]
FOV=65
Borders=4294967295
Vertical=1.000000
Type=0
Color=0.027000,0.027000,0.027000,0.902000
Zooming=0.915000
[DepthHaze.fx]
FogStart=0.200000
EffectStrength=0.900000
FogColor=0.800000,0.800000,0.800000
FogFactor=0.200000
[FilmicAnamorphSharpen.fx]
Strength=1.000000
Offset=1
Coefficient=0
Clamp=1.000000
Contrast=128
Preview=0
[DOF.fx]
DOF_FARBLURCURVE=1.800000
fADOF_ShapeCurvatureAmount=0.300000
DOF_AUTOFOCUS=1
DOF_MOUSEDRIVEN_AF=0
fGPDOFChromaAmount=0.150000
DOF_INFINITEFOCUS=1.000000
fGPDOFBiasCurve=2.000000
DOF_FOCUSPOINT=0.400000,1.000000
bADOF_ShapeApertureEnable=0
DOF_FOCUSSAMPLES=6
DOF_MANUALFOCUSDEPTH=0.020000
DOF_NEARBLURCURVE=1.800000
fGPDOFBrightnessMultiplier=2.000000
bGPDOFPolygonalBokeh=1
fRingDOFFringe=0.500000
DOF_FOCUSRADIUS=0.050000
DOF_BLURRADIUS=13.000000
fADOF_BokehCurve=4.000000
iRingDOFSamples=6
iRingDOFRings=4
fGPDOFBrightnessThreshold=0.500000
fRingDOFThreshold=0.700000
bADOF_ShapeCurvatureEnable=0
fRingDOFGain=27.000000
fRingDOFBias=0.000000
bADOF_ImageChromaEnable=0
iMagicDOFBlurQuality=28
fMagicDOFColorCurve=4.000000
iGPDOFQuality=6
fADOF_ShapeChromaAmount=0.125000
fADOF_ShapeRotation=0.000000
iGPDOFPolygonCount=5
fGPDOFBias=10.000000
fADOF_SmootheningAmount=1.000000
bMatsoDOFChromaEnable=1
fMatsoDOFChromaPow=1.400000
fMatsoDOFBokehCurve=1.000000
iADOF_ShapeQuality=17
iMatsoDOFBokehQuality=2
fMatsoDOFBokehAngle=0.000000
bADOF_RotAnimationEnable=0
fADOF_RotAnimationSpeed=2.000000
fADOF_ShapeWeightAmount=1.000000
fADOF_ShapeApertureAmount=0.010000
bADOF_ShapeAnamorphEnable=0
fADOF_ShapeAnamorphRatio=0.200000
bADOF_ShapeDistortEnable=0
bADOF_ShapeChromaEnable=0
fADOF_ShapeWeightCurve=4.000000
fADOF_ShapeDistortAmount=0.200000
bADOF_ShapeDiffusionEnable=0
fADOF_ShapeDiffusionAmount=0.100000
bADOF_ShapeWeightEnable=0
iADOF_ImageChromaHues=5
iADOF_ShapeChromaMode=3
fADOF_ImageChromaCurve=1.000000
fADOF_ImageChromaAmount=3.000000
[Vignette.fx]
Type=1
Center=0.500000,0.500000
Ratio=4.245000
Radius=0.200000
Amount=-0.020000
Slope=6
[DPX.fx]
Strength=0.110000
RGB_Curve=8.140000,8.000000,8.000000
RGB_C=0.474000,0.452000,0.420000
Contrast=0.020000
Saturation=1.520000
Colorfulness=1.852000
[Emphasize.fx]
ManualFocusDepth=0.026000
FocusRangeDepth=0.010000
EffectFactor=0.900000
BlendColor=0.000000,0.000000,0.000000
FocusEdgeDepth=0.050000
BlendFactor=0.000000
Sphere_FieldOfView=75
FocusDepth=0.026000
Spherical=0
Sphere_FocusHorizontal=0.500000
Sphere_FocusVertical=0.500000
[EyeAdaption.fx]
fAdp_Speed=0.000000
fAdp_DarkenCurve=0.500000
bAdp_DarkenEnable=4294967295
bAdp_BrightenEnable=0
fAdp_BrightenThreshold=0.200000
fAdp_BrightenBlack=0.500000
fAdp_BrightenCurve=1.000000
fAdp_BrightenMax=0.100000
fAdp_BrightenDynamic=0.500000
fAdp_BrightenSaturation=0.000000
fAdp_DarkenThreshold=0.344000
fAdp_DarkenMax=0.400000
fAdp_DarkenDynamic=0.500000
fAdp_DarkenWhite=0.500000
fAdp_DarkenSaturation=0.000000
[FakeHDR.fx]
HDRPower=1.040000
radius1=0.800000
radius2=0.800000
[FakeMotionBlur.fx]
mbRecall=0.400000
mbSoftness=1.000000
[FineSharp.fx]
sstr=1.120000
cstr=0.900000
xstr=0.190000
pstr=1.272000
xrep=0.250000
lstr=1.490000
[MagicBloom.fx]
fBloom_Intensity=1.000000
f2Adapt_Clip=0.000000,1.000000
fBloom_Threshold=1.700000
fDirt_Intensity=0.198000
fExposure=0.500000
fAdapt_Speed=0.106000
fAdapt_Sensitivity=1.000000
iAdapt_Precision=0
iDebug=0
[SMAA.fx]
EdgeDetectionType=1
EdgeDetectionThreshold=0.200000
MaxSearchSteps=96
MaxSearchStepsDiagonal=16
CornerRounding=4
DebugOutput=0
[FilmGrain.fx]
Intensity=0.700000
Variance=0.230000
Mean=0.500000
SignalToNoiseRatio=1
[FilmGrain2.fx]
grainamount=0.048000
coloramount=0.540000
lumamount=1.000000
grainsize=1.600000
[Glitch.fx]
Amount=0.600000
bUseUV=0
[FXAA.fx]
Subpix=0.250000
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
[GaussianBlur.fx]
GaussianBlurRadius=1
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.300000
[HighPassSharpen.fx]
HighPassSharpRadius=1
HighPassSharpOffset=1.000000
HighPassViewBlendIfMask=0
HighPassBlendIfDark=0
HighPassBlendMode=1
HighPassBlendIfLight=255
HighPassSharpStrength=0.400000
HighPassDarkIntensity=1.000000
HighPassLightIntensity=1.000000
HighPassViewSharpMask=0
[HQ4X.fx]
s=1.500000
k=-1.100000
mx=1.000000
max_w=0.750000
min_w=0.030000
lum_add=0.330000
[AdaptiveSharpen.fx]
curve_height=0.360000
L_compr_low=0.167000
D_compr_low=0.250000
curveslope=0.500000
L_overshoot=0.003000
D_overshoot=0.009000
L_compr_high=0.334000
D_compr_high=0.500000
scale_lim=0.010000
scale_cs=0.560000
pm_p=0.700000
[Levels.fx]
BlackPoint=0
WhitePoint=255
HighlightClipping=0
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=0.920000
[ReflectiveBumpMapping.fx]
fRBM_BlurWidthPixels=100.000000
iRBM_SampleCount=32
fRBM_LowerThreshold=0.100000
fRBM_ReliefHeight=0.300000
fRBM_ColorMask_Orange=1.000000
fRBM_FresnelReflectance=0.300000
fRBM_FresnelMult=0.500000
fRBM_UpperThreshold=0.200000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Magenta=1.000000
[LiftGammaGain.fx]
RGB_Lift=0.930000,0.900000,0.900000
RGB_Gamma=0.960000,0.960000,0.960000
RGB_Gain=0.990000,0.960000,1.000000
[TiltShift.fx]
Line=0
BlurMultiplier=6.000000
Axis=0
Offset=0.050000
BlurCurve=1.000000
[LightDoF.fx]
fLightDoF_Width=5.000000
fLightDoF_Amount=10.000000
f2LightDoF_CA=0.000000,1.000000
f2Bokeh_AutoFocusCenter=0.160000,1.000000
bLightDoF_UseCA=0
bLightDoF_AutoFocus=0
fLightDoF_AutoFocusSpeed=0.001000
bLightDoF_UseMouseFocus=0
fLightDoF_ManualFocus=0.040000
[MXAO.fx]
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=6
MXAO_FADE_DEPTH_END=0.530000
MXAO_SAMPLE_RADIUS=0.500000
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_SAMPLE_NORMAL_BIAS=0.288000
MXAO_GLOBAL_RENDER_SCALE=0.950000
MXAO_FADE_DEPTH_START=0.480000
MXAO_SSAO_AMOUNT=0.360000
MXAO_BLEND_TYPE=0
[LumaSharpen.fx]
sharp_strength=0.158000
pattern=1
sharp_clamp=0.085000
offset_bias=1.000000
show_sharpen=0
[Monochrome.fx]
Coefficients=0.210000,0.720000,0.070000
ColorSaturation=0.000000
[Prism.fx]
Aberration=4
SampleCount=8
Curve=2.690000
Automatic=1
[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.400000
[Technicolor2.fx]
ColorStrength=0.200000,0.200000,0.200000
Saturation=1.000000
Brightness=1.000000
Strength=1.000000
[Tonemap.fx]
Gamma=1.000000
Bleach=0.000000
Defog=0.000000
Exposure=0.000000
Saturation=0.160000
FogColor=0.000000,0.000000,1.000000
[Vibrance.fx]
Vibrance=0.120000
VibranceRGBBalance=-0.500000,1.400000,0.800000
[3DFX.fx]
DITHERAMOUNT=0.500000
DITHERBIAS=-1
LEIFX_PIXELWIDTH=1.500000
LEIFX_LINES=1.000000
GAMMA_LEVEL=1.000000
[AdaptiveFog.fx]
FogColor=0.900000,0.900000,0.900000
FogCurve=1.500000
MaxFogFactor=0.800000
FogStart=0.050000
BloomPower=10.000000
BloomThreshold=10.250000
BloomWidth=0.200000
[AmbientLight.fx]
alDebug=0
alAdaptBaseMult=0.440000
alInt=4.600000
AL_DirtTex=0
alThreshold=15.000000
AL_Adaptation=0
alAdapt=0.200000
AL_Dirt=4294967295
alAdaptBaseBlackLvL=4
alLensThresh=0.210000
AL_Vibrance=0
AL_Adaptive=2
alDirtInt=0.380000
alDirtOVInt=0.220000
alLensInt=0.300000
AL_Lens=4294967295
[ASCII.fx]
Ascii_font_g=255
Ascii_spacing=0.000000
Ascii_back_g=0
Ascii_font=1
Ascii_font_b=255
Ascii_font_r=255
Ascii_back_b=0
Ascii_back_r=0
Ascii_swap_colors=0
Ascii_invert_brightness=0
Ascii_dithering_temporal=0
Ascii_font_color_mode=1
Cant remove the motion blur in the game sorry.
Does this remove the motion blur within the game? It really messes with both my eyes and fps lol