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HFX - Il2 CloD Blitz

Created by Heroflex
Added Dec. 27, 2018
Updated 27 Dec 10:32 CET
Shader used: ReShade
Preset description:
More realistic colour and lighting with debanding and anti-aliasing. Screenshots and video look a tiny bit darker overall than the game does when running so bear that in mind. Videos: Over water- https://youtu.be/q1_bngjzMbg Over land- https://youtu.be/_UP9GSMdenc Effects used: AmbientLight Deband LumaSharpen Sepia (Tint) SMAA Tonemap *Very important to move all ReShade files to parts/core folder and rename dxgi.dll to d3d11.dll* Leave a comment if you have a problem or want to edit something and need help.
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Techniques=Tint,Tonemap,Deband,LumaSharpen,AmbientLight,SMAA TechniqueSorting=Tint,Tonemap,Deband,Before,After,LumaSharpen,AmbientLight,SMAA [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98 MaxSearchStepsDiagonal=16 CornerRounding=0 DebugOutput=0 [Splitscreen.fx] splitscreen_mode=0 [Deband.fx] Threshold=0.004000 Range=16.000000 Iterations=2 Grain=0.006000 [Sepia.fx] Tint=0.911765,0.543036,0.174308 Strength=0.025000 [AmbientLight.fx] alAdaptBaseMult=1.000000 alDebug=0 AL_DirtTex=0 alInt=11.159000 alThreshold=16.712000 AL_Adaptation=1 AL_Dirt=0 alAdapt=0.700000 alLensThresh=0.500000 alAdaptBaseBlackLvL=2 AL_Vibrance=4294967295 AL_Adaptive=0 alDirtInt=1.000000 alLensInt=2.000000 alDirtOVInt=1.000000 AL_Lens=0 [Tonemap.fx] Defog=0.010000 Bleach=0.010000 Gamma=1.299000 Exposure=0.050000 Saturation=0.015000 FogColor=0.000000,0.000000,1.000000 [LumaSharpen.fx] pattern=1 sharp_strength=0.500000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0


27 Dec 11:48 CET

@kaicooper Thank you that's a kind thing to say

27 Dec 11:03 CET

well done

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