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Resident Evil 2 Remake "Terror" ( ͡° ͜ʖ

Created by XxApagaFuegosxX
Added Jan. 13, 2019
Updated 1 Feb 15:11 CET
Shader used: ReShade
Preset description:
Dedicado con ilusión a todo fan de RE y a los compañeros de EOL ;) Instructions install https://steamcommunity.com/sharedfiles/filedetails/?id=1636124389
Download preset Show / Hide settings
Techniques=Colourfulness,Clarity,DPX,Levels,LumaSharpen TechniqueSorting=AdaptiveFog,ASCII,LeiFx_Tech,Border,AmbientLight,Cartoon,BloomAndLensFlares,CA,Chromakey,AdaptiveSharpen,Colourfulness,Curves,AdvancedCRT,ColorMatrix,Clarity,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,CinematicDOF,DPX,DisplayDepth,Emphasize,EyeAdaption,HDR,FilmGrain,MotionBlur,Crosshair,Depth3D,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,GlitchB,HighPassSharp,HQ4X,HSLShift,Layer,GaussianBlur,Levels,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,LiftGammaGain,FXAA,LUT,LumaSharpen,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,Monochrome,MultiLUT,Nightvision,MagicBloom,PerfectPerspective,ChromaticAberration,Tint,MXAO,Nostalgia,ReflectiveBumpmapping,Technicolor,Technicolor2,Before,After,Tonemap,TiltShift,TriDither,UIMask_Top,UIMask_Bottom,UIDetect,UIDetect_Before,UIDetect_After,Vibrance,SurfaceBlur,Vignette,SMAA [Nostalgia.fx] Nostalgia_color_5=0.000000,0.800000,0.333333 Nostalgia_palette=0 Nostalgia_color_13=0.666667,1.000000,0.400000 Nostalgia_color_0=0.000000,0.000000,0.000000 Nostalgia_color_12=0.466667,0.466667,0.466667 Nostalgia_color_1=1.000000,1.000000,1.000000 Nostalgia_color_11=0.200000,0.200000,0.200000 Nostalgia_color_2=0.533333,0.000000,0.000000 Nostalgia_color_10=1.000000,0.466667,0.466667 Nostalgia_color_3=0.666667,1.000000,0.933333 Nostalgia_color_4=0.800000,0.266667,0.800000 Nostalgia_color_15=0.733333,0.733333,0.733333 Nostalgia_color_6=0.000000,0.000000,0.666667 Nostalgia_color_14=0.000000,0.533333,1.000000 Nostalgia_color_7=0.933333,0.933333,0.466667 Nostalgia_color_8=0.866667,0.533333,0.333333 Nostalgia_color_9=0.400000,0.266667,0.000000 [Border.fx] border_width=0.000000,0.000000 border_ratio=2.350000 border_color=0.000000,0.000000,0.000000 [AmbientLight.fx] alAdaptBaseMult=1.000000 alDebug=0 AL_DirtTex=0 alInt=10.150000 alThreshold=15.000000 AL_Adaptation=1 AL_Dirt=1 alAdapt=0.700000 alLensThresh=0.500000 alAdaptBaseBlackLvL=2 AL_Vibrance=0 AL_Adaptive=0 alDirtInt=1.000000 alLensInt=2.000000 alDirtOVInt=1.000000 AL_Lens=0 [Depth3D.fx] Divergence=25.000000 Depth_Map=0 Depth_Map_Adjust=7.500000 ZPD=0.010000 Depth_Map_View=0 Auto_Depth_Range=0.100000 Offset=0.000000 WP=0 Depth_Map_Flip=0 Weapon_Scale=0 Weapon_Adjust=0.000000,0.000000 Weapon_Depth_Adjust=0.000000 Stereoscopic_Mode=0 Anaglyph_Desaturation=1.000000 Perspective=0 Eye_Swap=0 Cursor_STT=0.125000,0.500000,0.750000 SCSC=0 Cursor_Color=1.000000,1.000000,1.000000 [AdaptiveFog.fx] FogCurve=1.500000 FogColor=0.900000,0.900000,0.900000 MaxFogFactor=0.800000 BloomPower=10.000000 FogStart=0.050000 BloomThreshold=10.250000 BloomWidth=0.200000 [3DFX.fx] DITHERAMOUNT=0.500000 LEIFX_PIXELWIDTH=1.500000 DITHERBIAS=-1 LEIFX_LINES=1.000000 GAMMA_LEVEL=1.000000 [HQ4X.fx] s=1.500000 k=-1.100000 mx=1.000000 max_w=0.750000 min_w=0.030000 lum_add=0.330000 [AdaptiveSharpen.fx] D_compr_low=0.250000 L_compr_low=0.167000 curve_height=1.000000 curveslope=0.500000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.500000 L_compr_high=0.334000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.700000 [Chromakey.fx] Color=0 Pass=0 Threshold=0.100000 CustomColor=1.000000,0.000000,0.000000 [MultiLUT.fx] fLUT_LutSelector=0 fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Colourfulness.fx] lim_luma=0.700000 colourfulness=0.400000 enable_dither=0 col_noise=1 backbuffer_bits=8.000000 [ColorMatrix.fx] ColorMatrix_Red=0.817000,0.183000,0.000000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Blue=0.000000,0.125000,0.875000 Strength=1.000000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Technicolor2.fx] Saturation=1.000000 ColorStrength=0.200000,0.200000,0.200000 Brightness=1.000000 Strength=1.000000 [Curves.fx] Mode=0 Formula=4 Contrast=0.097000 [Splitscreen.fx] splitscreen_mode=0 [Clarity.fx] ClarityBlendMode=2 ClarityRadius=3 ClarityOffset=2.498000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=0 ClarityBlendIfLight=205 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityLightIntensity=0.000000 ClarityViewMask=0 [CinematicDOF.fx] UseAutoFocus=1 ManualFocusPlane=10.000000 UseMouseDrivenAutoFocus=1 AutoFocusPoint=0.500000,0.500000 AutoFocusTransitionSpeed=0.200000 FNumber=4.600000 FocalLength=100.000000 HighlightGainFarPlane=0.000000 ShowOutOfFocusPlaneOnMouseDown=1 OutOfFocusPlaneColor=0.800000,0.800000,0.800000 HighlightType=1 OutOfFocusPlaneColorTransparency=0.700000 FocusPlaneColor=0.000000,0.000000,1.000000 FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000 FarPlaneMaxBlur=1.000000 NearPlaneMaxBlur=1.000000 BlurQuality=5.000000 PostBlurSmoothing=0.000000 HighlightEdgeBias=0.000000 HighlightThresholdFarPlane=0.500000 HighlightGainNearPlane=0.000000 HighlightThresholdNearPlane=0.500000 ShowCoCValues=0 [DPX.fx] RGB_Curve=8.000000,8.000000,8.000000 Strength=0.200000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [Layer.fx] Layer_Blend=1.000000 [Levels.fx] BlackPoint=16 WhitePoint=235 HighlightClipping=0 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.500000 [FilmicPass.fx] Strength=0.850000 Linearization=0.500000 Fade=0.400000 Contrast=1.000000 Bleach=0.000000 Saturation=-0.150000 RedCurve=1.000000 GreenCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 BaseGamma=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.212656,0.715158,0.072186 [Daltonize.fx] Type=0 [Deband.fx] Threshold=0.004000 Range=16.000000 Iterations=1 Grain=0.006000 [PerfectPerspective.fx] Borders=1 FOV=90 Vertical=0.500000 ResScale=1920,1920 Type=0 Zooming=1.000000 Debug=0 Color=0.027000,0.027000,0.027000,0.000000 [Denoise.fx] NoiseLevel=0.150000 LerpCoefficeint=0.800000 WeightThreshold=0.030000 CounterThreshold=0.050000 GaussianSigma=50.000000 [DepthHaze.fx] EffectStrength=0.900000 FogStart=0.200000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 [DisplayDepth.fx] bUIUsePreprocessorDefs=0 fUIFarPlane=1000.000000 iUIUpsideDown=0 iUIReversed=1 iUILogarithmic=0 iUIPresentType=2 [Emphasize.fx] FocusDepth=0.026000 FocusRangeDepth=0.001000 Sphere_FocusVertical=0.500000 FocusEdgeDepth=0.050000 BlendColor=0.000000,0.000000,0.000000 Spherical=0 Sphere_FieldOfView=75 Sphere_FocusHorizontal=0.500000 BlendFactor=0.000000 EffectFactor=0.900000 [EyeAdaption.fx] fAdp_Speed=0.100000 fAdp_BrightenCurve=1.000000 bAdp_BrightenEnable=1 fAdp_BrightenThreshold=0.200000 fAdp_BrightenBlack=0.500000 fAdp_DarkenCurve=0.500000 bAdp_DarkenEnable=1 fAdp_BrightenMax=0.100000 fAdp_BrightenDynamic=0.500000 fAdp_BrightenSaturation=0.000000 fAdp_DarkenThreshold=0.300000 fAdp_DarkenMax=0.400000 fAdp_DarkenDynamic=0.500000 fAdp_DarkenWhite=0.500000 fAdp_DarkenSaturation=0.000000 [FilmGrain.fx] Intensity=0.500000 Variance=0.400000 Mean=0.500000 SignalToNoiseRatio=6 [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98 MaxSearchStepsDiagonal=16 CornerRounding=0 DebugOutput=0 [FakeMotionBlur.fx] mbRecall=0.400000 mbSoftness=1.000000 [FineSharp.fx] sstr=2.000000 cstr=0.900000 xstr=0.190000 pstr=1.272000 xrep=0.250000 lstr=1.490000 [FilmGrain2.fx] grainamount=0.050000 coloramount=0.600000 lumamount=1.000000 grainsize=1.600000 [FilmicAnamorphSharpen.fx] Strength=1.000000 Coefficient=0 Offset=1 Clamp=1.000000 Contrast=128 Preview=0 [HighPassSharpen.fx] HighPassSharpRadius=1 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0 HighPassBlendIfDark=0 HighPassBlendMode=1 HighPassBlendIfLight=255 HighPassSharpStrength=0.400000 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassViewSharpMask=0 [GaussianBlur.fx] GaussianBlurRadius=1 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.300000 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [LumaSharpen.fx] sharp_strength=0.650000 pattern=1 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [Sepia.fx] Tint=0.550000,0.430000,0.420000 Strength=0.580000 [Prism.fx] SampleCount=8 Aberration=6 Automatic=1 Curve=1.000000 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000 [Tonemap.fx] Gamma=1.000000 Bleach=0.000000 Defog=0.000000 Exposure=0.000000 Saturation=0.000000 FogColor=0.000000,0.000000,1.000000 ,

Comments

Couly
18 Apr 21:58 CEST

If Reshade doesn't load at all change DX12 to DX11

Baltiyskiy186
9 Feb 15:08 CET

The game crashes

WinterG
7 Feb 10:21 CET

I don't get exact effect as your present, not so dark, anything I've wrong?

Aletheia
1 Feb 18:50 CET

@Berserk666 thanks mate, I appreciate! :)

shadow85
31 Jan 09:45 CET

I install but no Resahde will work. please help.

CHRONIC343
28 Jan 09:12 CET

ah yes, thank you for clearing that up for me.

Berserker666
27 Jan 18:06 CET

@Chronic343 Yes its supposed to be like that. Even though you downloaded all the effects of Reshade, not all of them are needed. Users who customize their own preset can select some or all of the effect as they see fit.

@Aletheia With the Reshade, the game does indeed look quite sharp. Me personally, I love it as it makes the game look more crisp. But if you wanna tone it down, there's a hidden option in the game that disables the sharpness filter. Link / method of that below. Choose either one

https://pcgamingwiki.com/wiki/Resident_Evil_2_(2019)#Disable_sharpening

http://www.wsgf.org/forums/viewtopic.php?f=95&t=32975&sid=37facd75530ed8ef0c5ff74cec286e46&start=40

CHRONIC343
27 Jan 16:59 CET

It seems like there some effects that aren't working like BloomAndLensFlares,CA,Chromakey,AdaptiveSharpen,AdaptiveFog,Curves,AdvancedCRT,ColorMatrix,ASCII,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,CinematicDOF,LeiFx_Tech,DisplayDepth,Emphasize,EyeAdaption,HDR,FilmGrain,MotionBlur,Crosshair,Depth3D,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,GlitchB,HighPassSharp,HQ4X,HSLShift,Layer,GaussianBlur,Border,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,LiftGammaGain,FXAA,LUT,AmbientLight,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,Monochrome,MultiLUT,Nightvision,MagicBloom,PerfectPerspective,ChromaticAberration,Tint,MXAO,Nostalgia,ReflectiveBumpmapping,Technicolor,Technicolor2,Before,After,Tonemap,TiltShift,TriDither,UIMask_Top,UIMask_Bottom,UIDetect,UIDetect_Before,UIDetect_After,Vibrance,SurfaceBlur,Vignette,SMAA

Aletheia
27 Jan 15:52 CET

Which AA looks better with this preset ? I've tried SMAA but it's way too sharp. TXAA is a no-no for me as it makes the game way too blurry.

Berserker666
26 Jan 16:16 CET

Here's a video demonstration of how to install Reshade. Note that it is an older version demonstration and for newer version, you have to press the Home button on the keyboard to bring up the Reshade menu instead of Shift + F2.

https://www.youtube.com/watch?v=3Smw6tNq6Do

Berserker666
26 Jan 16:12 CET

Installation is very easy. First, install the Reshade software. Linke below

https://reshade.me/

Then click on "Select a game to install" and find and click on the Resident Evil 2 exe file on Steam. After that click on the "Direct3D 10+" checkbox. When it asks you to download additional settings, select "Yes".

Now download the Reshade preset file from here (It's the "Download Preset button" and rename the file to RE2T.ini or whatever. Launch the game, press the home button on the keyboard (Or Shift + F2 for older versions of Reshade), follow the instructions, select the RE2T.ini file if you have to and you're good to go.

Its a one time install too so you'll only have to do this once. Feel free to comment here if you're stuck at any step.

CHRONIC343
26 Jan 14:05 CET

Would love to know how to install

mameman72
26 Jan 11:55 CET

please, I´m new with Reshade. Help for install this marvel...

XxApagaFuegosxX
26 Jan 11:25 CET

Thanks Berserker666 xD

Berserker666
26 Jan 11:20 CET

This is by far the best looking preset of them all. It really brings the color and depth of the game's already stunning visuals. Thx for making this.

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