SweetFX Settings DB
Latest forum threads
16 minutes ago
18 minutes ago
1 hour, 11 minutes ago
1 hour, 12 minutes ago

A Better Vanilla by Iceriddle

Created by iceriddle
Added Feb. 14, 2020
Updated 14 Feb 03:53 CET
Shader used: ReShade
Preset description:
A bit more vibrant and realistic set compared to the base game.
Download preset Show / Hide settings
KeyAdaptiveSharpen=0,0,0,0 KeyAmbientLight=0,0,0,0 KeyClarity=0,0,0,0 KeyColourfulness=0,0,0,0 KeyCurves=0,0,0,0 KeyDPX=0,0,0,0 KeyLevels=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeyMode1=0,0,0,0 KeyMode2=0,0,0,0 KeyMode3=0,0,0,0 KeyMXAO=0,0,0,0 KeyReflectiveBumpmapping=0,0,0,0 KeySMAA=0,0,0,0 KeyTiltShift=0,0,0,0 KeyTonemap=0,0,0,0 KeyVibrance=0,0,0,0 PreprocessorDefinitions= Techniques=AmbientLight,Curves,DPX,Levels,LumaSharpen,SMAA,Vibrance,HDR,AdaptiveSharpen,Clarity,Colourfulness,qUINT_MXAO TechniqueSorting=AmbientLight,Curves,DPX,Levels,LumaSharpen,SMAA,Vibrance,TriDither,LevelsPlus,Daltonize,DisplayDepth,HDR,ReflectiveBumpmapping,MagicBloom,HighPassSharp,LiftGammaGain,AdaptiveFog,UIDetect,UIDetect_Before,UIDetect_After,Bloom,Tint,SurfaceBlur,Monochrome,Deband,MotionBlur,UIMask_Top,UIMask_Bottom,Mode1,Mode2,Mode3,HQ4X,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,MultiLUT,Technicolor,BloomAndLensFlares,Nostalgia,FilmGrain,KNearestNeighbors,NonLocalMeans,HSLShift,Technicolor2,Layer,Border,Vignette,PerfectPerspective,LUT,TiltShift,FilmGrain2,DepthHaze,Cartoon,FXAA,AdaptiveSharpen,Tonemap,ADOF,Chromakey,PPFXBloom,FilmicAnamorphSharpen,CinematicDOF,CA,MXAO,PPFX_Godrays,GaussianBlur,Nightvision,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,GlitchB,PPFXSSDO,EyeAdaption,FilmicPass,ChromaticAberration,Emphasize,LeiFx_Tech,Before,After,Depth3D,Lightroom,StageDepth,Clarity,ASCII,ColorMatrix,AspectRatioPS,Colourfulness,qUINT_MXAO,AdvancedCRT,SSR [AdaptiveSharpen.fx] curveslope=0.400000 curve_height=0.800000 D_compr_high=0.504000 D_compr_low=0.253000 D_overshoot=0.009000 L_compr_high=0.337000 L_compr_low=0.169000 L_overshoot=0.003000 max_scale_lim=0.100000 pm_p=0.750000 [AmbientLight.fx] alAdapt=0.700000 alAdaptBaseBlackLvL=2.000000 alAdaptBaseMult=1.000000 alDebug=0.000000 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=1.000000 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=15.000001 AL_Adaptation=-1.000000 AL_Adaptive=0.000000 AL_Dirt=1.000000 AL_DirtTex=0.000000 AL_Lens=0.000000 AL_Vibrance=0.000000 [Clarity.fx] ClarityBlendIfDark=50.000000 ClarityBlendIfLight=205.000000 ClarityBlendMode=2.000000 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=5.000000 ClarityRadius=4.000000 ClarityStrength=0.400000 ClarityViewBlendIfMask=0.000000 ClarityViewMask=0.000000 [Colourfulness.fx] colourfulness=0.400000 lim_luma=0.700000 [Curves.fx] Contrast=0.300000 Formula=6.000000 Mode=0.000000 [DPX.fx] Colorfulness=1.996000 Contrast=0.110000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=4.000000 Strength=0.150000 [FineSharp.fx] cstr=0.900000 lstr=1.490000 pstr=1.272000 sstr=1.040000 xrep=0.250000 xstr=0.190000 [Levels.fx] BlackPoint=16.000000 HighlightClipping=0.000000 WhitePoint=255.000000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1.000000 sharp_clamp=0.035000 sharp_strength=0.999000 show_sharpen=0.000000 [MXAO.fx] bMXAOBackfaceCheckEnable=1.000000 bMXAODebugViewEnable=0.000000 bMXAOIndirectLightingEnable=0.000000 bMXAOSmartSamplingEnable=1.000000 fMXAOAmbientOcclusionAmount=2.000000 fMXAOBlurSharpness=1.000000 fMXAOBlurSteps=3.000000 fMXAOIndirectLightingAmount=4.000000 fMXAOIndirectLightingSaturation=1.000000 fMXAONormalBias=0.800000 fMXAOSampleRadius=2.500000 fMXAOSampleRandomization=1.000000 iMXAOSampleCount=32.000000 [RBM.fx] fRBM_BlurWidthPixels=100.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Magenta=1.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_FresnelMult=0.500000 fRBM_FresnelReflectance=0.300000 fRBM_LowerThreshold=0.100000 fRBM_ReliefHeight=0.300000 fRBM_UpperThreshold=0.200000 iRBM_SampleCount=32.000000 [SMAA.fx] CornerRounding=100.000000 DebugOutput=0.000000 EdgeDetectionThreshold=0.050000 EdgeDetectionType=2.000000 MaxSearchSteps=98.000000 MaxSearchStepsDiagonal=16.000000 [TiltShift.fx] Axis=0.000000 BlurCurve=1.000000 BlurMultiplier=10.000000 Line=0.000000 Offset=0.000000 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Exposure=0.000000 FogColor=0.000000,0.000000,1.000000 Gamma=1.000000 Saturation=0.000000 [Vibrance.fx] Vibrance=0.100000 VibranceRGBBalance=1.000000,1.000000,1.000000

Comments

You need to be logged in to post a comment