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Better Lighting and Atmosphere

Preset for Unravel
Created by kaicooper
Added July 19, 2017
Updated 25 Jul 04:25 CEST
Shader used: ReShade
Preset description:
use this with Reshade 3.0.8 its WIP and still need some work but for now it looks gorgeous already more coming soon
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KeyAdaptiveFog=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeyAmbientLight=0,0,0,0 KeyClarity=0,0,0,0 KeyDeband=0,0,0,0 KeyCA=0,0,0,0 KeyColourfulness=0,0,0,0 KeyCross=0,0,0,0 KeyCurves=0,0,0,0 KeyCustomToneMap=0,0,0,0 KeyLevels=0,0,0,0 KeyDiffuseGlow=0,0,0,0 KeyDPX=0,0,0,0 KeyFilmicPass=0,0,0,0 KeyFXAA=0,0,0,0 KeyGrain_Tech=0,0,0,0 KeyGaussianBlur=0,0,0,0 KeyHDR=0,0,0,0 KeyVibrance=0,0,0,0 KeyHaarmPeterDuikerFilmicToneMapping=0,0,0,0 KeyLiftGammaGain=0,0,0,0 KeyLUT=0,0,0,0 KeyMagicBloom=0,0,0,0 KeyMotionBlur=0,0,0,0 KeyMXAO=0,0,0,0 KeyReflectiveBumpmapping=0,0,0,0 KeySMAA=0,0,0,0 KeyTonemap=0,0,0,0 KeyVignette=0,0,0,0 KeyWatchDogsTonemapping=0,0,0,0 Techniques=Clarity,Curves,FXAA,Grain_Tech,HDR,HaarmPeterDuikerFilmicToneMapping,LumaSharpen,SMAA,WatchDogsTonemapping TechniqueSorting=AdaptiveFog,AmbientLight,CA,Clarity,Colourfulness,Cross,Curves,CustomToneMap,Deband,DiffuseGlow,DPX,FilmicPass,FXAA,GaussianBlur,Grain_Tech,HDR,HaarmPeterDuikerFilmicToneMapping,Levels,LiftGammaGain,LumaSharpen,LUT,MagicBloom,MotionBlur,MXAO,ReflectiveBumpmapping,SMAA,Tonemap,Vibrance,Vignette,WatchDogsTonemapping [Clarity.fx] ClarityRadius=4.000000 ClarityBlendMode=2.000000 ClarityOffset=3.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=205.000000 ClarityViewBlendIfMask=0.000000 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 ClarityViewMask=0.000000 [AdaptiveFog.fx] FogColor=0.900000,0.900000,0.900000 FogCurve=175.000015 MaxFogFactor=0.710000 FogStart=0.350000 BloomPower=6.000000 BloomThreshold=5.750000 BloomWidth=0.830000 [AmbientLight.fx] alDebug=0.000000 alAdaptBaseMult=1.000000 alInt=10.150000 AL_DirtTex=0.000000 alThreshold=15.000000 AL_Adaptation=1.000000 alAdapt=0.700000 AL_Dirt=1.000000 alAdaptBaseBlackLvL=2.000000 alLensThresh=0.500000 AL_Vibrance=0.000000 AL_Adaptive=0.000000 alDirtInt=1.000000 alDirtOVInt=1.000000 alLensInt=2.000000 AL_Lens=0.000000 [Curves.fx] Mode=0.000000 Formula=4.000000 Contrast=0.650000 [CA.fx] Shift=2.500000,-0.500000 Strength=0.500000 [Deband.fx] Threshold=0.004000 Range=16.000000 Iterations=1.000000 Grain=0.006000 [Colourfulness.fx] colourfulness=0.400000 lim_luma=0.700000 [CrossProcess.fx] CrossContrast=1.000000 CrossSaturation=1.000000 CrossAmount=0.500000 CrossBrightness=0.000000 [DiffuseGlow.fx] BlurRadius=1.000000 DebugMode=0.000000 BlendMode=0.000000 ThresholdMaskType=3.000000 Threshold=0.840000 Slope=1.300000 ThresholdRange=0.790000 GlowPower=2.180000 GlowSaturation=1.000000 SlopeMidPoint=0.000000 GrainStrength=0.300000 Strength=0.300000 [DPX.fx] RGB_Curve=8.000000,8.000000,8.000000 Strength=0.200000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [Vignette.fx] Type=0.000000 Ratio=0.150000 Center=0.400000,0.060000 Radius=-1.000000 Amount=-0.140000 Slope=2.000000 [FilmicPass.fx] Strength=0.850000 Linearization=0.500000 Fade=0.400000 Contrast=1.000000 Bleach=0.000000 Saturation=-0.150000 RedCurve=1.000000 GreenCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 BaseGamma=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.212656,0.715158,0.072186 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [GaussianBlur.fx] GaussianBlurRadius=1.000000 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.300000 [Grain.fx] GrainPower=0.020000 GrainSize=1.500000 GrainLuma=0.800000 GrainColorAmount=0.150000 [HDR.fx] HDRPower=1.140000 radius1=0.793000 radius2=0.870000 [Levels.fx] BlackPoint=16.000000 WhitePoint=235.000000 HighlightClipping=0.000000 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Gain=1.000000,1.000000,1.000000 [LumaSharpen.fx] sharp_strength=0.650000 pattern=1.000000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0.000000 [MagicBloom.fx] fBloom_Intensity=1.000000 f2Adapt_Clip=0.000000,1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 fAdapt_Speed=0.100000 fAdapt_Sensitivity=1.000000 iAdapt_Precision=1076677888.000000 iDebug=0.000000 [SMAA.fx] EdgeDetectionType=1.000000 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98.000000 MaxSearchStepsDiagonal=16.000000 CornerRounding=0.000000 DebugOutput=0.000000 [MotionBlur.fx] mbRecall=0.890000 mbSoftness=2.000000 [MXAO.fx] fMXAOAmbientOcclusionAmount=0.060000 bMXAOSmoothNormalsEnable=0.000000 fMXAOIndirectLightingAmount=3.600000 fMXAOFadeoutStart=0.200000 iMXAOBayerDitherLevel=3.000000 fMXAONormalBias=0.200000 fMXAOIndirectLightingSaturation=1.350000 iMXAOSampleCount=24.000000 fMXAOSampleRadius=7.160000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=2.000000 bMXAODebugViewEnable=0.000000 fMXAOFadeoutEnd=0.400000 [RBM.fx] fRBM_BlurWidthPixels=141.000000 iRBM_SampleCount=16.000000 fRBM_LowerThreshold=0.100000 fRBM_ReliefHeight=0.660000 fRBM_ColorMask_Orange=1.000000 fRBM_FresnelReflectance=0.540000 fRBM_FresnelMult=0.500000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [Tonemap.fx] Gamma=1.000000 Bleach=0.000000 Defog=0.000000 Exposure=0.000000 Saturation=0.000000 FogColor=0.000000,0.000000,1.000000 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000 [WatchDogs-Tone.fx] LinearWhite=1.210000 LinearColor=1.220000

Comments

Paft
21 Jul 20:43 CEST

'Enabled' shots are about as helpful as non at all.

Paft
21 Jul 20:41 CEST

Comparisons please...

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