6 hours, 33 minutes ago
Real Lighting & Natural Look v.1.3.1
Preset description:
A simple ReShade made with ReShade 4.9.1. Tested with a i7 4820K, 16Gb DDR3 and GTX1070ti i noticed no noticable frame drop (maybe 2 maximum 3 fps).
Video Showcasing the 1.2.1 version: https://youtu.be/gd-U6VgxOUo
Video Showcasing the 1.3 version: https://youtu.be/qu0SUsJviiQ
Now on NexusMods too: https://www.nexusmods.com/spidermanwebofshadows/mods/5
!!---VERY IMPORTANT---!!
To anyone who has aleready installed the shader before reading this: if you haven't selected also the LEGACY effects from the installation tool of ReShade, it is possible that some effects are missing (like LightDOF). I (wrongly) remembered to have installed everything except the legacy effects, but it seems that i was wrong! Sorry for the mistake. The missing effects won't be a problem since are just "flavour" effects, but to have the same exact experience as the one seen in screenshot and video, i suggest you to update the ReShade with the missing effect library! (just run the EXE to Spider-Man WoS.exe and select "update").
Sorry again, my mistake!
!!--------------------!!
!!---UPDATED v1.3.1 - SMALL TWEAKS ---!!
So, i adjusted some little stuff with the AO and Bloom Shaders. It doesn't change a lot, but it makes a slight but big difference in the overall image! Now bright reflections are more correctly enhanced via bloom.
HIGHLY SUGGESTED TO UPDATE!
!!--------------------!!
!!---UPDATED v1.3 ---!!
So i think this is the end of the line. I can't get it better than that. I re-arranged the shaders order (i just discovered that ReShade actually manages them in layers and not "all at once"). This meant that now i could re-arrange the effects in the correct order and layer so that the end image can be clearer, sharper, and less bloomy. I swear, seeing the cars getting the correct amount of bloom ONLY when (and where) getting hit by the sun is incredible. Almost seems real.
[[ VIDEO SHOWCASE: https://youtu.be/qu0SUsJviiQ ]] -YT compression fucked the video quality but welp-
Some suggetions:
- You can disable FilmGrain2 effect if you don't like it, it's main purpose is to give it a grittier look. But if you prefer a cleaner picture, i suggest to disable it
- You can disable FlexibleCA effect if you want too, but it's main purpose is to "fluff up" a bit the image, trying to make up for the absence of AA in the game.
- You can disable the colorTemperature effect if you want to keep the original "tone" of the day. I really like the game even without it, gives more character! It's main purpose is to balance the yellow tint that the base game has, bringing up some more natural and real colors.
!!--------------------!!
!!---IMPORTANT---!!
To make the Shader work, after installing the D3D9 version of ReShade, in-game you'll have to tick, on the D3D9 tab, the "use aspect ratio heuristics" and "copy depth buffer before clear operations". After that, in the memory channel selection below, check the "CLEAR 1" box.
Also forgot to mention: make a copy of "Spider-Man Web of Shadows.exe" in Web of Shadows root folder and rename it into "Spider-Man WoS.exe". This should prevent any crash on start with ReShade.
!!--------------------!!
!!---USEFUL TIPS---!!
There is no FXAA filter active in the Shader! I used the Nvidia panel to add FXAA to the game. Also, via the Nvidia panel, i managed to somehow give a performance boost to the game: much less stuttering! (even tho' this is because of bad porting, but at least 70% of the stuttering i had is now gone!). These are the steps you need to follow:
[ 1 ]- In the game launcher, uncheck the VSYNC box.
[ 2 ]- These are the Nvidia panel settings you have to give to your game's exe to have a better image and better performance:
- Antialias Gamma Correction: OFF
- Antialias - FXAA: ON
- Antialias - Settings: 4x
- Antialias - Mode: Exclude application settings
- Antialias - Transparency: Multi-sampling
- Triple Buffering: OFF
- Anisotropic Filtering: 16x
- Filter Structure - Bias LOD: Shrink edge
- Filter Structure - Optimize sample: ON
- Filter Structure - Trliniear Optimization: ON
- Filter Structure - Quality: Performance
- Low latency mode: Active
- Power management: Optimal power
- Multiframed-Sampled AA (MFAA): ON
- Thread Optimization: ON
- VSYNC: Adaptive
[ 3 ]- Remember to set the game exe's priority to "High" or "Real Time" in the Task Manager (the game needs to be running to do so). Unfrotunately, needs to be set everytime the game starts, as the priority is not saved and reverted to default "Normal" state after program closure
((Sorry if the voices are not 100% accurate, but my panel is in Italian and i had to translate them. I hope the settings are as close as possible))
!!--------------------!!
Description:
Its aim is to enhance the base game adding Ambiental Occlusion, realistic Depth of Field, Ambient Illumination and Flares and some other little lighting and color tweaks.
No extreme bloom and not extreme contrast that won't make you see anything in dark.
Known issues:
- As is known, Ambiental Occlusion is overlayed on top of the game so it can look a little bit wonky in some points.
- Menu is almost unusable (UI detection seems to not work properly, so this is unavoidable). Need to turn off the shaders if you have to use it
----
It is the first time ever that i tried making a reshade, so i installed every effect in the reshade library during install, LEGACY INCLUDED!
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UseMouseDrivenAutoFocus=0
[Clarity.fx]
ClarityBlendIfDark=50
ClarityBlendIfLight=145
ClarityBlendMode=0
ClarityDarkIntensity=1.000000
ClarityLightIntensity=1.000000
ClarityOffset=3.000000
ClarityRadius=2
ClarityStrength=0.901000
ClarityViewBlendIfMask=0
ClarityViewMask=0
[ColorfulPoster.fx]
fUISlope=13.000000
fUIStepContinuity=1.000000
fUIStrength=1.000000
fUITint=1.000000
iUIDebugOverlayPosterizeLevels=0
iUILumaLevels=16
iUIStepType=2
[ColorIsolation.fx]
bUIShowDebugOverlay=0
bUIShowDiff=0
cUIWindowFunction=0
fUIOverlap=0.300000
fUIOverlayOpacity=1.000000
fUIOverlayPos=0.000000,0.000000
fUITargetHue=0.000000
fUIWindowHeight=1.000000
iUIOverlaySize=600,100
iUIType=0
[ColorLab.fx]
Multiplier=1.050000,1.150000,1.100000
[ColorMask.fx]
axisColorSelectAxis=0.500000,0.500000
axisColorSelectON=0
bUIShowDebugOverlayTwo=0
bUIShowDiffTwo=0
cUIWindowFunctionTwo=0
drawColorSelectON=0
fUIOverlapTwo=1.700000
fUIOverlayOpacityTwo=1.000000
fUIOverlayPosTwo=0.000000,0.000000
fUITargetHueTwo=0.000000
fUIWindowHeightTwo=1.000000
fuzzines=0.000000
iUIOverlaySizeTwo=600,100
iUITypeTwo=0
MaskAfterEffects=0
maskStrength=1.000000
[ColorMatrix.fx]
ColorMatrix_Blue=0.000000,0.125000,0.875000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Red=0.817000,0.183000,0.000000
Strength=1.000000
[Colourfulness.fx]
backbuffer_bits=8.000000
colourfulness=0.200000
col_noise=0
enable_dither=1
lim_luma=1.000000
[Comic.fx]
bUIChromaEdgesDebugLayer=1
bUIColorEdgesDebugLayer=1
bUIEnableDebugLayer=0
bUIMeshEdgesDebugLayer=1
bUIOutlinesDebugLayer=1
fUIChromaEdgesDetails=0.000000
fUIChromaEdgesDistanceFading=0.000000,0.500000,0.800000
fUIChromaEdgesStrength=1.000000,0.500000
fUIColor=0.000000,0.000000,0.000000
fUIColorEdgesDetails=0.000000
fUIColorEdgesDistanceFading=0.182000,0.017000,1.000000
fUIColorEdgesStrength=6.700000,7.970000
fUIEdgesLumaWeight=0.000000,1.000000,0.800000
fUIEdgesSaturationWeight=0.000000,1.000000,0.800000
fUIMeshEdgesDistanceFading=-1.000000,0.100000,0.800000
fUIMeshEdgesStrength=3.000000,3.000000
fUIOutlinesDistanceFading=0.000000,1.000000,0.800000
fUIOutlinesStrength=1.000000,1.000000
fUIOutlinesThreshold=1.000000
fUIOverlayColor=1.000000,0.000000,0.000000
fUIStrength=1.000000
iUIChromaEdgesType=1
iUIColorEdgesType=2
iUIMeshEdgesEnable=1
iUIMeshEdgesIterations=1
iUIOutlinesEnable=2
iUIShowFadingOverlay=0
[ContrastStretch.fx]
DarkMax=0.450000
DarkPeak=0.100000
DarkThreshold=0.420000
Debug=0
LightMax=0.300000
LightPeak=0.450000
LightThreshold=1.000000
Maximum=1.000000
MaxVariance=0.300000
MidMax=0.704000
MidPeak=1.000000
Minimum=0.050000
[CRT.fx]
Amount=1.000000
Angle=0.000000,0.000000
Brightness=0.900000
CornerSize=0.010000
Curvature=0
CurvatureRadius=1.500000
Gamma=2.400000
MonitorGamma=2.200000
Oversample=1
Overscan=1.010000
Resolution=1.972000
ScanlineGaussian=1
ScanlineIntensity=2
ViewerDistance=2.000000
[CRT_Lottes.fx]
f2Warp=48.000000,24.000000
fBlur=2.500000
fDownscale=2.000000
fMask=0.500000
fThin=0.700000
[CRT_Yee64.fx]
fDownScale=1.200000
iHeight=1080
iWidth=1920
[CRT_Yeetron.fx]
fDownScale=1.200000
iHeight=1080
iWidth=1920
[Cursor.fx]
Color=0.871000,0.871000,0.871000
Scale=0.200000
[Deband.fx]
custom_avgdiff=0.000000
custom_maxdiff=39.500000
custom_middiff=0.000000
debug_output=0
iterations=4
range=32.000000
threshold_preset=2
[DeepFry.fx]
Quality=6.000000
Reds=0.200000
[Dehaze.fx]
Alpha=0.000000
Debug=0
DepthMultiplier=1.000000
IgnoreSky=0
TransmissionMultiplier=0.082000
[Denoise.fx]
CounterThreshold=0.050000
GaussianSigma=50.000000
LerpCoefficeint=0.800000
NoiseLevel=0.010000
WeightThreshold=0.030000
[Depth3D.fx]
Auto_Balance_Ex=0
Cursor_Lock=0
Cursor_SC=1,2
Cursor_Type=0
Custom_Sidebars=1
Depth_Detection=0
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Depth_View=0
Divergence=25.000000
Eye_Fade_Reduction_n_Power=0,0
Eye_Swap=0
FPSDFIO=0
HUD_Adjust=0.000000,0.500000
Offset=0.000000
Performance_Mode=0
Perspective=0
Stereoscopic_Mode=0
Theater_Mode=0
View_Mode=0
Weapon_Adjust=0.000000,0.000000,0.000000
Weapon_ZPD_Boundary=0.000000
WP=0
ZPD=0.025000
ZPD_Boundary=0
[DepthAlpha.fx]
ClearPreviousAlpha=1
ColorizeTransparency=0
DepthMultiplier=1.000000,0.500000,0.000000
DepthRange=0.000000,1.000000
DepthSmoothness=1.000000
TestColor=0.000000,0.000000,0.000000,1.000000
_Help=0
[DepthHaze.fx]
EffectStrength=1.000000
FogColor=0.901961,0.980392,1.000000
FogFactor=0.650000
FogStart=0.330000
[Depth_Cues.fx]
Blur_Cues=0.200000
Debug_View=0
DEPTH_DEBUG=0
Depth_Map=0
Depth_Map_Adjust=50.000000
Depth_Map_Flip=0
No_Depth_Map=0
Shade_Power=0.700001
Spread=1.500000
[DirectionalDepthBlur.fx]
BlendFactor=1.000000
BlurAngle=1.000000
BlurLength=0.100000
BlurQuality=0.500000
BlurType=0
FocusPlane=0.560000
FocusPlaneMaxRange=150.000000
FocusPoint=0.500000,0.500000
FocusPointBlendColor=0.000000,0.000000,0.000000
FocusPointBlendFactor=1.000000
FocusRange=0.001000
HighlightGain=0.500000
ScaleFactor=1.000000
[DisplayDepth.fx]
Advanced_help=0
bUIShowOffset=0
bUIUseLivePreview=1
Depth_help=0
fUIDepthMultiplier=1.000000
fUIFarPlane=1000.000000
fUIScale=1.000000,1.000000
iUIOffset=0,0
iUIPresentType=2
[Dither.fx]
fDithering=0.500000
fQuantization=0.000000
iDitherMode=0
[DLAA_Plus.fx]
De_Artifact=0.500000
Long_Edge_Mask_H=0.000000
Long_Edge_Mask_V=0.000000
Short_Edge_Mask=0.250000
Text_Preservation=0.500000
View_Mode=0
[DOF.fx]
bADOF_ImageChromaEnable=0
bADOF_RotAnimationEnable=0
bADOF_ShapeAnamorphEnable=0
bADOF_ShapeApertureEnable=0
bADOF_ShapeChromaEnable=0
bADOF_ShapeCurvatureEnable=0
bADOF_ShapeDiffusionEnable=0
bADOF_ShapeDistortEnable=0
bADOF_ShapeWeightEnable=0
bGPDOFPolygonalBokeh=1
bMatsoDOFChromaEnable=1
DOF_AUTOFOCUS=1
DOF_BLURRADIUS=15.000000
DOF_FARBLURCURVE=1.832000
DOF_FOCUSPOINT=0.500000,0.500000
DOF_FOCUSRADIUS=0.090000
DOF_FOCUSSAMPLES=10
DOF_INFINITEFOCUS=1.000000
DOF_MANUALFOCUSDEPTH=0.020000
DOF_MOUSEDRIVEN_AF=0
DOF_NEARBLURCURVE=4.610000
fADOF_BokehCurve=4.000000
fADOF_ImageChromaAmount=3.000000
fADOF_ImageChromaCurve=1.000000
fADOF_RotAnimationSpeed=2.000000
fADOF_ShapeAnamorphRatio=0.200000
fADOF_ShapeApertureAmount=0.010000
fADOF_ShapeChromaAmount=0.125000
fADOF_ShapeCurvatureAmount=0.300000
fADOF_ShapeDiffusionAmount=0.100000
fADOF_ShapeDistortAmount=0.200000
fADOF_ShapeRotation=15.000000
fADOF_ShapeWeightAmount=1.000000
fADOF_ShapeWeightCurve=4.000000
fADOF_SmootheningAmount=1.000000
fGPDOFBias=10.000000
fGPDOFBiasCurve=2.000000
fGPDOFBrightnessMultiplier=2.000000
fGPDOFBrightnessThreshold=0.500000
fGPDOFChromaAmount=0.150000
fMagicDOFColorCurve=4.000000
fMatsoDOFBokehAngle=0.000000
fMatsoDOFBokehCurve=8.000000
fMatsoDOFChromaPow=1.400000
fRingDOFBias=0.000000
fRingDOFFringe=0.500000
fRingDOFGain=27.000000
fRingDOFThreshold=0.700000
iADOF_ImageChromaHues=5
iADOF_ShapeChromaMode=3
iADOF_ShapeQuality=17
iGPDOFPolygonCount=5
iGPDOFQuality=6
iMagicDOFBlurQuality=8
iMatsoDOFBokehQuality=2
iRingDOFRings=4
iRingDOFSamples=6
[DPX.fx]
Colorfulness=2.500000
Contrast=0.100000
RGB_C=0.360000,0.360000,0.340000
RGB_Curve=8.000000,8.000000,8.000000
Saturation=3.000000
Strength=0.200000
[Emphasize.fx]
BlendColor=0.000000,0.000000,0.000000
BlendFactor=0.000000
EffectFactor=0.900000
FocusDepth=0.026000
FocusEdgeDepth=0.050000
FocusRangeDepth=0.001000
Sphere_FieldOfView=75
Sphere_FocusHorizontal=0.500000
Sphere_FocusVertical=0.500000
Spherical=0
[EyeAdaption.fx]
fAdp_BrightenHighlights=0.140000
fAdp_BrightenMidtones=0.046000
fAdp_BrightenShadows=0.025000
fAdp_DarkenHighlights=0.070000
fAdp_DarkenMidtones=0.130000
fAdp_DarkenShadows=0.250000
fAdp_Delay=1.550000
fAdp_Equilibrium=0.500000
fAdp_Strength=1.300000
fAdp_TriggerRadius=2.500000
fAdp_YAxisFocalPoint=0.450000
[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[FakeMotionBlur.fx]
mbRecall=0.130000
mbSoftness=2.000000
[FilmGrain.fx]
Intensity=0.500000
Mean=0.500000
SignalToNoiseRatio=6
Variance=0.400000
[FilmGrain2.fx]
coloramount=0.000000
grainamount=0.045000
grainsize=1.500000
lumamount=0.220000
[FilmicAnamorphSharpen.fx]
Clamp=0.650000
Coefficient=0
DepthMask=0
DepthMaskContrast=128
Offset=0.100000
Preview=0
Strength=60.000000
UseMask=0
[FilmicPass.fx]
BaseCurve=1.500000
BaseGamma=1.000000
Bleach=0.000000
BlueCurve=1.000000
Contrast=1.000000
EffectGamma=0.650000
EffectGammaB=1.000000
EffectGammaG=1.000000
EffectGammaR=1.000000
Fade=0.400000
GreenCurve=1.000000
Linearization=0.500000
LumCoeff=0.212656,0.715158,0.072186
RedCurve=1.000000
Saturation=-0.150000
Strength=0.850000
[FilmicSharpen.fx]
Clamp=0.650000
Coefficient=0
Offset=0.100000
Preview=0
Strength=60.000000
UseMask=0
[FineSharp.fx]
cstr=0.900000
lstr=1.490000
pstr=1.272000
sstr=2.000000
xrep=0.250000
xstr=0.190000
[Flair.fx]
Auto_Flare_Intensity=0
CA_Type=1
Depth_Map=0
Depth_Map_Adjust=1.500000
Depth_Map_Flip=0
Flair_Falloff=0
Flare_Clamp_A=1.000000
Flare_Clamp_B=1.000000
Flare_Color_Map=4
Flare_Localization=0.000000
Flare_PBD=1.000000,0.500000,0.000000
Flare_Power=1.000000
Flare_Saturation=5.000000
Flare_Spread=0.500000
Flare_Type=0
Mask_Sky=0
User_Flare_Color=1.000000,1.000000,1.000000
[Flashlight.fx]
uBrightness=10.000000
uColor=1.000000,0.901961,0.784314
uDistance=0.100000
uSize=420.000000
[FlexibleCA.fx]
Mode=0
Multiplier=0.550001
Ratio=1.000000,-0.283000,-1.000000
[Flip.fx]
FlipH=0
FlipV=0
[Flipbook.fx]
Position=1.000000,0.000000,1.000000
Size=10,9,30
[FocalDOF.fx]
DofScale=3.387000
FocusPoint=0.843000,0.099000
FocusTime=0.000000
[FramerateLimiter.fx]
Framerate=30.808001
[FreezeShot.fx]
Axis=0.000000
BlackBackground=0
BlendM=0
FlipH=0
FlipV=0
Freeze=0
Layer_Pos=0.000000,0.000000
Layer_Scale=1.500000,1.500000
Shot_depth_close=1.000000
Shot_depth_far=0.000000
Stage_depth=0.970000
Stage_Opacity=1.000000
[FXAA.fx]
EdgeThreshold=0.000000
EdgeThresholdMin=0.000000
Subpix=0.360000
[GaussianBlur.fx]
GaussianBlurOffset=1.000000
GaussianBlurRadius=3
GaussianBlurStrength=0.493000
[Glitch.fx]
Amount=1.000000
bUseUV=0
[GloomAO.fx]
Debug=0
Depth_Map=0
Depth_Map_Adjust=1.000000
Depth_Map_Flip=0
Dither_SSDO=1
GloomAO=0
NCD=0.125000,0.000000
Offset=0.000000
Persistence=1.000000
SamplesXY=3
SSDO_ColorPower=1.500000
SSDO_Fade=1.000000
SSDO_Intensity_Masking=0.000000
SSDO_Levels=24
SSDO_Max_Depth=0.999000
SSDO_MipSampling=3
SSDO_Power=1.500000
SSDO_SampleRadius=2500.000000
SSDO_Saturation=1.000000
SSDO_Trimming=0.100000
SSDO_X2=2
[GrainSpread.fx]
BlendMode=0
GlobalGrain=0.500000
Opacity=0.000000
Speed=1.000000
Spread=1.000000
[HexLensFlare.fx]
uColor0=0.576471,1.000000,0.000000
uColor1=0.258824,0.592157,1.000000
uColor2=1.000000,0.576471,0.000000
uColor3=0.392157,0.925490,1.000000
uIntensity=0.020000
uScale=2.200000
uThreshold=0.988000
[HighPassSharpen.fx]
HighPassBlendIfDark=0
HighPassBlendIfLight=255
HighPassBlendMode=1
HighPassDarkIntensity=1.000000
HighPassLightIntensity=1.000000
HighPassSharpOffset=1.000000
HighPassSharpRadius=1
HighPassSharpStrength=0.400000
HighPassViewBlendIfMask=0
HighPassViewSharpMask=0
[HotsamplingHelper.fx]
bUIMaskBackground=1
fUIOverlayPos=0.500000,0.500000
fUIOverlayScale=0.200000
[HQ4X.fx]
k=-1.100000
lum_add=0.330000
max_w=0.750000
min_w=0.030000
mx=1.000000
s=1.500000
[HSLShift.fx]
HUEBlue=0.250000,0.250000,0.750000
HUECyan=0.250000,0.750000,0.750000
HUEGreen=0.250000,0.750000,0.250000
HUEMagenta=0.750000,0.250000,0.750000
HUEOrange=0.750000,0.500000,0.250000
HUEPurple=0.500000,0.250000,0.750000
HUERed=0.750000,0.250000,0.250000
HUEYellow=0.750000,0.750000,0.250000
[Image.fx]
AspectCorrect=1
[Layer.fx]
Layer_Blend=1.000000
Layer_Pos=0.500000,0.500000
Layer_Scale=1.000000
[Letterbox.fx]
Color=0.027000,0.027000,0.027000,1.000000
DesiredAspect=2.400000
Dimensions=0,0
[Levels.fx]
BlackPoint=5
HighlightClipping=0
WhitePoint=245
[LevelsPlus.fx]
ACESLuminancePercentage=100,100,100
ColorRangeShift=0.000000,0.000000,0.000000
ColorRangeShiftSwitch=0
enableACESFilmRec2020=0
enableACESFilmRec2020old=0
enableACESFitted=0
EnableLevels=1
HighlightClipping=1
InputBlackPoint=0.062745,0.070588,0.078431
InputGamma=1.000000,1.000000,1.000000
InputWhitePoint=0.913725,0.870588,0.827451
OutputBlackPoint=0.000000,0.000000,0.000000
OutputWhitePoint=1.000000,1.000000,1.000000
[LiftGammaGain.fx]
RGB_Gain=1.000000,1.000000,0.935000
RGB_Gamma=1.000000,1.000000,1.832000
RGB_Lift=1.000000,1.000000,0.636000
[LightDoF.fx]
bLightDoF_AutoFocus=0
bLightDoF_UseCA=0
bLightDoF_UseMouseFocus=0
f2Bokeh_AutoFocusCenter=0.500000,0.500000
f2LightDoF_CA=0.000000,0.000000
fLightDoF_Amount=0.999999
fLightDoF_AutoFocusSpeed=0.100000
fLightDoF_ManualFocus=0.000000
fLightDoF_Width=3.500005
[LiquidLens.fx]
BlurSigma=0.500000
BlurSize=1.000000
Brightness=0.100000
FisheyeAmount=-0.100000
FisheyeScaleType=0
FisheyeZoom=1.000000
Saturation=0.700000
Scale1=0.010000
Scale2=0.020000
Scale3=0.030000
Scale4=0.040000
Scale5=0.050000
Scale6=0.060000
Scale7=0.070000
ShowLens=0
Threshold=0.950000
Tint1=1.000000,0.000000,0.000000,1.000000
Tint2=1.000000,0.500000,0.000000,1.000000
Tint3=1.000000,1.000000,0.000000,1.000000
Tint4=0.000000,1.000000,0.000000,1.000000
Tint5=0.000000,1.000000,1.000000,1.000000
Tint6=0.000000,0.000000,1.000000,1.000000
Tint7=1.000000,0.000000,1.000000,1.000000
TintAmount=1.000000
Tonemapper=2
_WipWarn=0
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[LUTTools.fx]
LutChromaLuma=1.000000,1.000000
LutRes=128
VerticalOrietation=0
[MagicBloom.fx]
f2Adapt_Clip=0.000000,1.000000
fAdapt_Sensitivity=1.000000
fAdapt_Speed=0.100000
fBloom_Intensity=0.000000
fBloom_Threshold=2.000000
fDirt_Intensity=0.000000
fExposure=0.500000
iAdapt_Precision=2
iDebug=0
[MagicBorder.fx]
BorderColor=1.000000,1.000000,1.000000,1.000000
LeftBottomCornerDepth=1.000000
LeftTopCornerDepth=1.000000
PictureFrameColor=0.700000,0.700000,0.700000,1.000000
PictureFrameLeftBottom=0.100000,0.900000
PictureFrameLeftTop=0.100000,0.100000
PictureFrameRightBottom=0.900000,0.900000
PictureFrameRightTop=0.900000,0.100000
RightBottomCornerDepth=1.000000
RightTopCornerDepth=1.000000
ShowDepths=0
[MagicHDR.fx]
BlendingAmount=0.500000
BlendingBase=0.800000
BloomAmount=0.000000
BloomBrightness=1.000000
BloomSaturation=0.000000
BlurSize=0.500000
Exposure=-0.093000
InputExposure=0.296000
InvTonemap=4
ShowBloom=0
Tonemap=1
_Credits=0
_Help=0
_WipWarn=0
[MBMB.fx]
f2MinMaxSpeed=0.100000,10.000000
fBlur_Sigma=4.000000
fDistortion=1.000000
fSensitivity=0.790000
[MeshEdges.fx]
fUIColorBackground=1.000000,1.000000,1.000000
fUIColorLines=0.000000,0.000000,0.000000
fUIStrength=1.000000
iUIBackground=1
[MinimalColorGrading.fx]
ColorFilter=1.000000,1.000000,1.000000
Contrast=0.949996
Exposure=-0.008000
Saturation=0.791002
SaturationMode=2
[Monochrome.fx]
Monochrome_color_saturation=0.000000
Monochrome_conversion_values=0.210000,0.720000,0.070000
Monochrome_preset=0
[Mouse.fx]
MouseColor=1.000000,1.000000,1.000000
MouseOffset=0,0
MouseOpacity=1.000000
MouseRadius=16
[MultiFX.fx]
f2Vignette_StartEnd=0.000000,1.000000
f3CA_Intensity=0.982000,1.000000,1.000000
fFilmGrain_Intensity=0.000000
fFilmGrain_Mean=0.000000
fFilmGrain_Speed=1.000000
fFilmGrain_Variance=0.500000
fSCurve_Intensity=0.000000
fVignette_Intensity=0.000000
[MultiTonePoster.fx]
Color1=0.000000,0.050000,0.170000,1.000000
Color2=0.200000,0.160000,0.250000,1.000000
Color3=1.000000,0.160000,0.100000,1.000000
Color4=1.000000,1.000000,1.000000,1.000000
fUIStrength=1.000000
Pattern12=3
Pattern23=3
Pattern34=2
Width12=1
Width23=1
Width34=1
[MXAO.fx]
MXAO_BLEND_TYPE=3
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=1.000000
MXAO_FADE_DEPTH_START=0.000000
MXAO_GAMMA=1.499997
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_SAMPLE_NORMAL_BIAS=0.150000
MXAO_SAMPLE_RADIUS=3.500001
MXAO_SSAO_AMOUNT=2.500001
[NeoBloom.fx]
BloomBlendMode=0
ColorFilter=1.000000,0.989496,0.882353
Intensity=0.500000
MagicMode=0
MaxBrightness=30.000000
Mean=0.050000
NormalizeBrightness=1
Padding=0.100000
Saturation=1.110002
Sigma=4.000000
Variance=1.000000
_Help=0
[NFAA.fx]
AA_Adjust=16
HFR_AA=0
HFR_Adjust=0.500000
Mask_Adjust=1.000000
View_Mode=0
[NormalMap.fx]
AddressMode=0
DistortionAmount=1.665000
Rotation=0.000000
TextureScale=1.521000
Translation=0.000000,0.000000
ZScale=1.000000
_WipWarn=0
[Nostalgia.fx]
Nostalgia_color_0=0.000000,0.000000,0.000000
Nostalgia_color_1=1.000000,1.000000,1.000000
Nostalgia_color_10=1.000000,0.466667,0.466667
Nostalgia_color_11=0.200000,0.200000,0.200000
Nostalgia_color_12=0.466667,0.466667,0.466667
Nostalgia_color_13=0.666667,1.000000,0.400000
Nostalgia_color_14=0.000000,0.533333,1.000000
Nostalgia_color_15=0.733333,0.733333,0.733333
Nostalgia_color_2=0.533333,0.000000,0.000000
Nostalgia_color_3=0.666667,1.000000,0.933333
Nostalgia_color_4=0.800000,0.266667,0.800000
Nostalgia_color_5=0.000000,0.800000,0.333333
Nostalgia_color_6=0.000000,0.000000,0.666667
Nostalgia_color_7=0.933333,0.933333,0.466667
Nostalgia_color_8=0.866667,0.533333,0.333333
Nostalgia_color_9=0.400000,0.266667,0.000000
Nostalgia_color_reduction=1
Nostalgia_dither=0
Nostalgia_palette=0
Nostalgia_scanlines=1
[Oilify.fx]
Scale=1.000000
Sharpness=1.000000
Tuning=2.000000
[Overlay.fx]
bFollowMouse=0
bKeepAspectRatio=0
f2Center=0.500000,0.500000
fOpacity=1.000000
fStretch=1.000000
[PandaFX.fx]
Bleach_Bypass_Amount=0.500000
Blend_Amount=0.500000
Contrast_B=0.800000
Contrast_G=0.800000
Contrast_R=0.900000
Diffusion_1_Amount=0.300000
Diffusion_1_Gamma=0.700000
Diffusion_1_Quality=2.000000
Diffusion_1_Radius=8.000000
Diffusion_2_Amount=0.200000
Diffusion_2_Gamma=0.500000
Diffusion_2_Quality=16.000000
Diffusion_2_Radius=5.000000
Diffusion_3_Amount=1.000000
Diffusion_3_Gamma=5.000000
Diffusion_3_Quality=3.000000
Diffusion_3_Radius=7.400000
Enable_Bleach_Bypass=1
Enable_Diffusion=1
Enable_Dither=0
Enable_Static_Dither=1
Gamma_B=0.990000
Gamma_G=1.000000
Gamma_R=1.000000
[PD80_01A_RT_Correct_Contrast.fx]
enable_fade=1
freeze=0
rt_bp_str=1.000000
rt_enable_blackpoint_correction=1
rt_enable_whitepoint_correction=0
rt_wp_str=1.000000
transition_speed=0.500000
[PD80_03_Filmic_Adaptation.fx]
adj_linear=1.000000
adj_shoulder=1.000000
adj_toe=1.000000
[PD80_03_Shadows_Midtones_Highlights.fx]
blendcolor_h=1.000000,1.000000,1.000000
blendcolor_m=0.980000,0.588000,0.000000
blendcolor_s=0.000000,0.365000,1.000000
blendmode_h=0
blendmode_m=0
blendmode_s=0
brightness_h=0.000000
brightness_m=0.000000
brightness_s=0.000000
contrast_h=0.000000
contrast_m=0.000000
contrast_s=0.000000
dither_strength=2.000000
enable_dither=1
exposure_h=0.000000
exposure_m=0.000000
exposure_s=0.000000
luma_mode=2
opacity_h=0.000000
opacity_m=0.000000
opacity_s=0.000000
saturation_h=0.000000
saturation_m=0.000000
saturation_s=0.000000
separation_mode=0
tint_h=0.000000
tint_m=0.000000
tint_s=0.000000
vibrance_h=0.000000
vibrance_m=0.000000
vibrance_s=0.000000
[PD80_04_BlacknWhite.fx]
bluechannel=-0.600000
bw_mode=13
curve_str=1.500000
cyanchannel=0.000000
dither_strength=1.000000
enable_dither=1
greenchannel=0.600000
magentachannel=-0.200000
redchannel=0.200000
show_clip=0
tinthue=0.083000
tintsat=0.120000
use_tint=0
yellowchannel=0.400000
[PD80_04_Color_Balance.fx]
h_BlueShift=0.000000
h_GreenShift=0.000000
h_RedShift=0.000000
m_BlueShift=0.000000
m_GreenShift=0.000000
m_RedShift=0.000000
preserve_luma=1
separation_mode=0
s_BlueShift=0.000000
s_GreenShift=0.000000
s_RedShift=-0.279000
[PD80_04_Color_Gradients.fx]
blendcolor_ds_m=0.000000,0.365000,1.000000
blendcolor_ds_s=0.000000,0.039000,0.588000
blendcolor_ls_m=0.980000,0.588000,0.000000
blendcolor_ls_s=0.000000,0.365000,1.000000
blendmode_ds_m=10
blendmode_ds_s=10
blendmode_ls_m=10
blendmode_ls_s=5
CGdesat=0.000000
dither_strength=1.000000
enable_dither=1
enable_ds=1
finalmix=0.333000
luma_mode=0
maxlevel=0.300000
minlevel=0.125000
opacity_ds_m=1.000000
opacity_ds_s=1.000000
opacity_ls_m=1.000000
opacity_ls_s=0.300000
separation_mode=0
[PD80_04_Color_Isolation.fx]
fxcolorMix=1.000000
hueMid=0.000000
hueRange=0.167000
satLimit=1.000000
[PD80_04_Color_Temperature.fx]
Kelvin=7300
kMix=1.000000
LumPreservation=1.000000
[PD80_04_Magical_Rectangle.fx]
blendmode_1=0
center=0.500000,0.500000
depthpos=0.000000
depth_smoothing=0.002000
dither_strength=0.000000
enable_gradient=0
gradient_curve=0.250000
gradient_type=0
intensity_boost=1.000000
invert_shape=0
mr_brightness=0.000000
mr_contrast=0.000000
mr_exposure=0.000000
mr_hue=0.000000
mr_saturation=0.000000
mr_vibrance=0.000000
opacity=1.000000
reccolor=0.500000,0.500000,0.500000
ret_size_x=0.125000
ret_size_y=0.125000
rotation=45
shape=0
smoothing=0.010000
[PD80_04_Saturation_Limit.fx]
saturation_limit=1.000000
[PD80_04_Selective_Color_v2.fx]
bk_adj_bla=0.000000
bk_adj_cya=0.000000
bk_adj_mag=0.000000
bk_adj_sat=0.000000
bk_adj_yel=0.000000
bm_adj_bla=0.000000
bm_adj_cya=0.000000
bm_adj_lig=0.000000
bm_adj_lig_curve=0.000000
bm_adj_mag=0.000000
bm_adj_sat=0.000000
bm_adj_yel=0.000000
b_adj_bla=0.000000
b_adj_cya=0.000000
b_adj_lig=0.000000
b_adj_lig_curve=0.000000
b_adj_mag=0.000000
b_adj_sat=0.000000
b_adj_yel=0.000000
cb_adj_bla=0.000000
cb_adj_cya=0.000000
cb_adj_lig=0.000000
cb_adj_lig_curve=0.000000
cb_adj_mag=0.000000
cb_adj_sat=0.000000
cb_adj_yel=0.000000
corr_method=1
c_adj_bla=0.000000
c_adj_cya=0.000000
c_adj_lig=0.000000
c_adj_lig_curve=0.000000
c_adj_mag=0.000000
c_adj_sat=0.000000
c_adj_yel=0.000000
gc_adj_bla=0.000000
gc_adj_cya=0.000000
gc_adj_lig=0.000000
gc_adj_lig_curve=0.000000
gc_adj_mag=0.000000
gc_adj_sat=0.000000
gc_adj_yel=0.000000
g_adj_bla=0.000000
g_adj_cya=0.000000
g_adj_lig=0.000000
g_adj_lig_curve=0.000000
g_adj_mag=0.000000
g_adj_sat=0.000000
g_adj_yel=0.000000
mr_adj_bla=0.000000
mr_adj_cya=0.000000
mr_adj_lig=0.000000
mr_adj_lig_curve=0.000000
mr_adj_mag=0.000000
mr_adj_sat=0.000000
mr_adj_yel=0.000000
m_adj_bla=0.000000
m_adj_cya=0.000000
m_adj_lig=0.000000
m_adj_lig_curve=0.000000
m_adj_mag=0.000000
m_adj_sat=0.000000
m_adj_yel=0.000000
n_adj_bla=0.000000
n_adj_cya=0.000000
n_adj_mag=0.000000
n_adj_sat=0.000000
n_adj_yel=0.000000
o_adj_bla=0.000000
o_adj_cya=0.000000
o_adj_lig=0.000000
o_adj_lig_curve=0.000000
o_adj_mag=0.000000
o_adj_sat=0.000000
o_adj_yel=0.000000
r_adj_bla=0.000000
r_adj_cya=0.000000
r_adj_lig=0.000000
r_adj_lig_curve=0.000000
r_adj_mag=0.000000
r_adj_sat=0.000000
r_adj_yel=0.000000
w_adj_bla=0.000000
w_adj_cya=0.000000
w_adj_mag=0.000000
w_adj_sat=0.000000
w_adj_yel=0.000000
yg_adj_bla=0.000000
yg_adj_cya=0.000000
yg_adj_lig=0.000000
yg_adj_lig_curve=0.000000
yg_adj_mag=0.000000
yg_adj_sat=0.000000
yg_adj_yel=0.000000
y_adj_bla=0.000000
y_adj_cya=0.000000
y_adj_lig=0.000000
y_adj_lig_curve=0.000000
y_adj_mag=0.000000
y_adj_sat=0.000000
y_adj_yel=0.000000
[PD80_04_Technicolor.fx]
Brightness=1.000000
colorKey=1.000000,1.000000,1.000000
ColorStrength=0.200000,0.200000,0.200000
Cyan2strip=0.000000,0.988000,1.000000
enable3strip=0
Red2strip=1.000000,0.098000,0.000000
Saturation=1.000000
Saturation2=1.504000
Strength=1.000000
[PD80_05_Sharpening.fx]
BlurSigma=0.450000
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.000000
display_depth=0
enableShowEdges=0
enable_depth=0
enable_reverse=0
limiter=0.030000
Sharpening=1.700000
Threshold=0.000000
[PD80_06_Chromatic_Aberration.fx]
CA=-12.000000
CA_curve=1.000000
CA_shapeX=1.000000
CA_shapeY=1.000000
CA_strength=1.000000
CA_type=0
CA_width=1.000000
degrees=135
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.000000
display_depth=0
enable_depth_int=0
enable_depth_width=0
oX=0.000000
oY=0.000000
sampleSTEPS=24
show_CA=0
vignetteColor=0.000000,0.000000,0.000000
[PD80_06_Depth_Slicer.fx]
blendmode_1=0
depthpos=0.015000
depth_far=0.000000
depth_near=0.000000
depth_smoothing=0.005000
hue=0.083000
intensity=0.000000
opacity=1.000000
saturation=0.000000
[PerfectPerspective.fx]
AnamorphicSqueeze=2
BorderColor=0.027000,0.027000,0.027000,0.960000
BorderCorner=0.062000
BorderGContinuity=2
BorderVignette=0
CroppingFactor=0.500000
DebugPreview=0
ExpertMode=0
FOV=90
FovType=0
K=1.000000
MirrorBorder=1
Projection=0
ResScaleScreen=1920
ResScaleVirtual=1920
S=1.000000
UseVignette=1
[PerfectPerspective2.fx]
AsymmetricalExpert=0
AsymmetricalManual=0
BorderColor=0.027000,0.027000,0.027000,0.500000
BorderCorners=0.086200
Expert=0
FovAngle=90
FovType=0
K=1.000000,1.000000,1.000000
Manual=0
MirrorBorder=1
PresetKx=0
PresetKy=0
PresetKz=0
SimplePresets=2
VignettingStyle=1
Zoom=1.000000
[PiecewiseFilmicTonemap.fx]
FixWhitepoint=1
Gamma=1.000000
ShoulderAngle=0.000000
ShoulderLength=0.500000
ShoulderStrength=0.000000
ToeLength=0.500000
ToeStrength=0.000000
[Pong.fx]
BackgroundColor=0.000000,0.000000,0.000000,1.000000
BallColor=1.000000,0.000000,0.000000,1.000000
LaunchDelay=1.000000
MaxBallSpeed=3000.000000
Opacity=1.000000
PaddleColor=0.000000,0.000000,1.000000,1.000000
ScoreColor=0.000000,1.000000,0.000000,1.000000
[PPFX_Bloom.fx]
pBloomBlendMode=0
pBloomCurve=1.500000
pBloomIntensity=0.500000
pBloomRadius=64.000000
pBloomSaturation=2.000000
pBloomThreshold=0.400000
pEnableHDR=0
pEnableLensdirt=0
pLensdirtCurve=1.200000
pLensdirtIntensity=1.000000
pTonemapContrast=1.020000
pTonemapCurve=3.000000
pTonemapExposure=1.200000
pTonemapMode=0
pTonemapSaturateBlacks=0.000000
[PPFX_Godrays.fx]
pGodraysExposure=0.100000
pGodraysFalloff=1.060000
pGodraysFreq=1.200000
pGodraysSampleAmount=64
pGodraysSource=1.250000,0.400000
pGodraysThreshold=0.650000
[PPFX_SSDO.fx]
pSSDOAmount=1.500000
pSSDOAngleThreshold=0.125000
pSSDOBounceLOD=3
pSSDOBounceMultiplier=0.800000
pSSDOBounceSaturation=1.000000
pSSDODebugMode=0
pSSDOFadeEnd=0.950000
pSSDOFadeStart=0.900000
pSSDOFilterRadius=8.000000
pSSDOIntensity=1.500000
pSSDOSampleAmount=10
pSSDOSampleRange=70.000000
pSSDOSourceLOD=2
[Prism.fx]
Aberration=2
Automatic=1
Curve=2.430000
SampleCount=8
[qUINT_bloom.fx]
BLOOM_ADAPT_EXPOSURE=0.000000
BLOOM_ADAPT_MODE=0
BLOOM_ADAPT_SPEED=2.000000
BLOOM_ADAPT_STRENGTH=0.500000
BLOOM_CURVE=3.399000
BLOOM_INTENSITY=1.111000
BLOOM_LAYER_MULT_1=0.050000
BLOOM_LAYER_MULT_2=0.050000
BLOOM_LAYER_MULT_3=0.050000
BLOOM_LAYER_MULT_4=0.100000
BLOOM_LAYER_MULT_5=0.500000
BLOOM_LAYER_MULT_6=0.010000
BLOOM_LAYER_MULT_7=0.010000
BLOOM_SAT=2.000000
BLOOM_TONEMAP_COMPRESSION=4.000000
[qUINT_deband.fx]
AUTOMATE_BIT_DEPTH=1
BIT_DEPTH=10
DEBAND_MODE=2
SEARCH_RADIUS=1.000000
SKY_ONLY=0
[qUINT_dof.fx]
bADOF_AutofocusEnable=1
fADOF_AutofocusCenter=0.500000,0.500000
fADOF_AutofocusRadius=0.600000
fADOF_AutofocusSpeed=0.100000
fADOF_BokehIntensity=0.300000
fADOF_FarBlurCurve=1.500000
fADOF_HyperFocus=0.100000
fADOF_ManualfocusDepth=0.001000
fADOF_NearBlurCurve=6.000000
fADOF_RenderResolutionMult=0.500000
fADOF_ShapeAnamorphRatio=1.000000
fADOF_ShapeChromaAmount=-0.100000
fADOF_ShapeCurvatureAmount=1.000000
fADOF_ShapeRadius=20.500000
fADOF_ShapeRotation=0.000000
fADOF_SmootheningAmount=4.000000
iADOF_BokehMode=2
iADOF_ShapeChromaMode=2
iADOF_ShapeQuality=5
iADOF_ShapeVertices=6
[qUINT_lightroom.fx]
LIGHTROOM_AQUA_EXPOSURE=0.000000
LIGHTROOM_AQUA_HUESHIFT=0.000000
LIGHTROOM_AQUA_SATURATION=0.000000
LIGHTROOM_BLUE_EXPOSURE=0.000000
LIGHTROOM_BLUE_HUESHIFT=0.000000
LIGHTROOM_BLUE_SATURATION=0.000000
LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0
LIGHTROOM_ENABLE_CURVE_DISPLAY=0
LIGHTROOM_ENABLE_LUT=0
LIGHTROOM_ENABLE_VIGNETTE=0
LIGHTROOM_GLOBAL_BLACKS_CURVE=0.000000
LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000
LIGHTROOM_GLOBAL_CONTRAST=0.000000
LIGHTROOM_GLOBAL_EXPOSURE=0.000000
LIGHTROOM_GLOBAL_GAMMA=0.000000
LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.000000
LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.000000
LIGHTROOM_GLOBAL_SATURATION=0.000000
LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.000000
LIGHTROOM_GLOBAL_TEMPERATURE=0.000000
LIGHTROOM_GLOBAL_TINT=0.000000
LIGHTROOM_GLOBAL_VIBRANCE=0.000000
LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000
LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000
LIGHTROOM_GREEN_EXPOSURE=0.000000
LIGHTROOM_GREEN_HUESHIFT=0.000000
LIGHTROOM_GREEN_SATURATION=0.000000
LIGHTROOM_LUT_SCROLL=0
LIGHTROOM_LUT_TILE_COUNT=16
LIGHTROOM_LUT_TILE_SIZE=16
LIGHTROOM_MAGENTA_EXPOSURE=0.000000
LIGHTROOM_MAGENTA_HUESHIFT=0.000000
LIGHTROOM_MAGENTA_SATURATION=0.000000
LIGHTROOM_ORANGE_EXPOSURE=0.000000
LIGHTROOM_ORANGE_HUESHIFT=0.000000
LIGHTROOM_ORANGE_SATURATION=0.000000
LIGHTROOM_RED_EXPOSURE=0.000000
LIGHTROOM_RED_HUESHIFT=0.000000
LIGHTROOM_RED_SATURATION=0.000000
LIGHTROOM_VIGNETTE_AMOUNT=1.000000
LIGHTROOM_VIGNETTE_BLEND_MODE=1
LIGHTROOM_VIGNETTE_CURVE=1.000000
LIGHTROOM_VIGNETTE_HEIGHT=0.000000
LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000
LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000
LIGHTROOM_VIGNETTE_SHOW_RADII=0
LIGHTROOM_VIGNETTE_WIDTH=0.000000
LIGHTROOM_YELLOW_EXPOSURE=0.000000
LIGHTROOM_YELLOW_HUESHIFT=0.000000
LIGHTROOM_YELLOW_SATURATION=0.000000
[qUINT_mxao.fx]
MXAO_BLEND_TYPE=1
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.400000
MXAO_FADE_DEPTH_START=0.050000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_SAMPLE_NORMAL_BIAS=0.000000
MXAO_SAMPLE_RADIUS=0.505000
MXAO_SSAO_AMOUNT=1.130000
[qUINT_rtgi.fx]
RT_ALTERNATE_INTERSECT_TEST=0
RT_AO_AMOUNT=2.000000
RT_BACKFACE_MIRROR=0
RT_DEBUG_VIEW=0
RT_DO_RENDER=0
RT_FADE_DEPTH=0.451000,1.000000
RT_HIGHP_LIGHT_SPREAD=1
RT_IL_AMOUNT=2.250000
RT_RAY_AMOUNT=10
RT_RAY_STEPS=40
RT_SAMPLE_RADIUS=20.000000
RT_SAMPLE_RADIUS_FAR=1.000000
RT_Z_THICKNESS=0.140000
UIHELP=0
UIHELP2=0
[qUINT_sharp.fx]
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=1
SHARPEN_MODE=0
SHARP_STRENGTH=0.300001
[qUINT_ssr.fx]
SSR_ACCEPT_RANGE=2.227000
SSR_FADE_DIST=1.000000
SSR_FIELD_OF_VIEW=49.167999
SSR_FILTER_SIZE=0.500000
SSR_FRESNEL_EXP=3.938000
SSR_JITTER_AMOUNT=0.220000
SSR_RAY_INC=1.493000
SSR_REFLECTION_INTENSITY=0.355000
SSR_RELIEF_AMOUNT=0.050000
SSR_RELIEF_SCALE=0.350000
[RadiantGI.fx]
Blend=0
Debug=0
Deep_Scattering=0.100000
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Diffusion_Saturation_Power=0.250000,0.500000
D_Irradiance=0.000000
GI_Power=1.000000
GI_Ray_Length=250.000000
GI_Res=0.800000
GI_Saturation=1.000000
GI_Sky_Saturation=1.000000
HDR_BP=0.500000
IGN_Toggle=1
Internals=0.540000,0.010000,0.010000
Luma_Map=0.500000
NCD=0.125000,0.000000
Offset=0.000000
PCGI_2DTexture_Detail=0.000000,1.000000
PCGI_Fade=1.000000
PP_Options=0
RadiantGI=0
Reflectivness=1.000000,0.500000
samples=6.000000
SamplesXY=6
Scattering=0
Sky_Adustment=3
Sky_Emissive_Selection=0
SSS_Seek=0.250000
Target_Lighting=0.050000
Trim=0.000000
Wrap=0.500000
[ReflectiveBumpMapping.fx]
fRBM_BlurWidthPixels=100.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Magenta=1.000000
fRBM_ColorMask_Orange=1.000000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_FresnelMult=0.500000
fRBM_FresnelReflectance=0.300000
fRBM_LowerThreshold=0.100000
fRBM_ReliefHeight=0.300000
fRBM_UpperThreshold=0.200000
iRBM_SampleCount=32
[RemoveTint.fx]
bUIUseExcludeColor=0
cUIDebug=0
fUIExcludeColor=1.000000,1.000000,1.000000
fUIExcludeColorStrength=3.000000
fUISpeed=1.000000
fUIStrength=1.000000
[RetroFog.fx]
bAutoColor=0
bCurved=1
bDithering=1
f2Curve=0.000000,1.000000
f3Color=0.000000,0.000000,0.000000
fOpacity=1.000000
fQuantize=255.000000
fStart=0.000000
[RetroTint.fx]
fUIColor=0.100000,0.000000,0.300000
fUIStrength=1.000000
[ReVeil.fx]
Debug=0
DepthMultiplier=-0.075000
TransmissionMultiplier=-0.125000
[SCurve.fx]
f4Offsets=0.000000,0.000000,0.000000,0.000000
fCurve=1.000000
[Sepia.fx]
Strength=0.806000
Tint=0.705882,0.577314,0.564014
[SharpContrast.fx]
Debug=0
DepthCurve=1.000000
EdgeBias=1.000000
EdgeFloor=0.000000
EnableDepth=0
GammaCorrect=1
MaskSky=1
SharpenStrength=0.667000
[Sketch.fx]
OutlineThreshold=0.010000
PatternColor=1.000000,1.000000,1.000000,0.062745
PatternRange=0.000000,0.500000
Posterization=5.000000
SmoothingScale=1.000000
[SlitScan.fx]
animate=0
depth_mode=0
depth_threshold=0.000000
direction=0
scan_speed=1.000000
set_max_depth_behind=0
x_col=0.250000
[SMAA.fx]
CornerRounding=100
DebugOutput=0
DepthEdgeDetectionThreshold=0.001000
EdgeDetectionThreshold=0.050000
EdgeDetectionType=1
MaxSearchSteps=112
MaxSearchStepsDiagonal=20
PredicationEnabled=1
PredicationScale=1.329993
PredicationStrength=1.000000
PredicationThreshold=0.015000
[Smart_Sharp.fx]
B_Grounding=0.000000
CAM_IOB=0
CA_Mask_Boost=0
CA_Removal=0
ClampSharp=1
Debug_View=0
Denoise_Power=0.500000
Depth_Map=0
Depth_Map_Adjust=250.000000
Depth_Map_Flip=0
F_DeNoise=0
No_Depth_Map=0
Sharpness=0.625000
[Splitscreen.fx]
splitscreen_mode=1
[StageDepth.fx]
Stage_depth=0.970000
Stage_Opacity=1.000000
[SunsetFilter.fx]
Axis=-7
ColorA=1.000000,0.000000,0.000000
ColorB=0.000000,0.000000,0.000000
Flip=0
Offset=0.000000
Scale=1.000000
[SurfaceBlur.fx]
BlurEdge=0.500000
BlurOffset=1.000000
BlurRadius=1
BlurStrength=1.000000
DebugMode=0
[Technicolor.fx]
Power=7.459000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.400000
[Technicolor2.fx]
Brightness=1.000000
ColorStrength=0.200000,0.200000,0.200000
Saturation=1.000000
Strength=1.000000
[Temporal_AA.fx]
Clamping_Adjust=0.000000
Debug=0
Delta=0
Delta_Power=0.250000
Depth_CutOff=0.000000
Depth_Map=0
Depth_Map_Adjust=250.000000
Depth_Map_Flip=0
Persistence=0.125000
Similarity=0.250000
[TiltShift.fx]
Axis=0
BlurCurve=1.000000
BlurMultiplier=6.000000
BlurSamples=11
Line=0
Offset=0.050000
[TinyPlanet.fx]
center_x=0.000000
center_y=0.000000
mode=1
offset=0.018000,0.000000
scale=10.000000
seam_scale=0.500000
z_rotation=0.500000
[Tonemap.fx]
Bleach=0.000000
Defog=0.005000
Exposure=0.050000
FogColor=1.000000,0.735294,0.000000
Gamma=1.109996
Saturation=-0.155000
[TrackingRays.fx]
Curve=5.000000
Delay=1.800000
Intensity=1.000000
MergeTolerance=0.300000
Scale=10.000000
_WipWarn=0
[Trails.fx]
Persistence=0.250000
PS2=0
TQ=0.000000
[UIMask.fx]
bDisplayMask=1
fMask_Intensity=1.000000
[UIMaskCreator.fx]
Radius=16
ReadyForScreenshot=0
SquareCursor=0
[UnrealLens.fx]
BokehAngle=0.250000
BokehDefinition=0.200000
BokehSize=1.000000
Brightness=1.000000
EdgesMasking=0.445000
Saturation=0.000000
Scale1=0.600000
Scale2=0.200000
Scale3=0.100000
Scale4=0.050000
Scale5=-1.000000
Scale6=-1.000000
Scale7=-1.000000
ShowLens=0
Threshold=0.990000
Tint1=1.000000,1.000000,1.000000,1.000000
Tint2=1.000000,1.000000,1.000000,1.000000
Tint3=1.000000,1.000000,1.000000,1.000000
Tint4=1.000000,1.000000,1.000000,1.000000
Tint5=1.000000,1.000000,1.000000,1.000000
Tint6=1.000000,1.000000,1.000000,0.000000
Tint7=1.000000,1.000000,1.000000,0.000000
Tonemapper=2
_WipWarn=0
[Unsharp.fx]
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BlurScale=1.000000
[Vibrance.fx]
Vibrance=0.345001
VibranceRGBBalance=1.000000,1.000000,1.000000
[Vignette.fx]
Amount=-1.000000
Center=0.500000,0.500000
Radius=2.000000
Ratio=1.000000
Slope=2
Type=0
[VirtualResolution.fx]
fResolutionX=1920.000000
fResolutionY=1080.000000
iScaleMode=0
[Wave.fx]
amplitude=0.075000
angle=0.000000
animate=0
blending_amount=1.000000
depth_mode=0
depth_threshold=0.000000
period=3.000000
phase=0.000000
render_type=0
set_max_depth_behind=0
wave_type=1
[WhitepointFixer.fx]
Whitepoint=1.000000
_Help=0
szia hogyan használjam ezt ?
Thank you! I'm glad you liked it and hope you're having fun wiht it!
As for MaxPayne 3 and BioShock idk, MP3 aleready has good graphics imo, but something could be handled sureley! The only problem is time: i really don't have much to dedicate on other projects, but maybe one day i'll try! Thanks for the feedback!
It's not a Reshade. It's a complete remaster and one of the best Reshades I've ever seen, Great job.
And could you make Reshades like this for games like Max Payne 3 and Bioshock?
Thank you! Glad you like it
Very good work, well done!